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Oct 25 2010, 09:57 PM Post #1 | |
![]() Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Ryosukes Missile script can be fixed by following these simple steps: Find SANNY 0A9A: 32@ = openfile "cleo\missile.dat" mode 0x6272 // IF and SET for 33@ = 0 to 29 0AA7: call_function 0x536F80 num_params 1 pop 1 32@ 11@ 0A8D: 12@ = read_memory 11@ size 1 virtual_protect 0 if 0039: 12@ == 0 then break end if 0039: 12@ == 0x3B then 000E: 33@ -= 1 continue end 0AA5: call 3@(3@,1i) num_params 3 pop 3 11@ 13@ 14@ 000A: 14@ += 0xA0 end 0A9B: closefile 32@ Replace With SANNY 0A9A: 32@ = openfile "cleo\missile.dat" mode "rt" // IF and SET for 33@ = 0 to 29 //0AA7: call_function 0x536F80 num_params 1 pop 1 32@ 11@ 0AB1: call_scm_func @GetConfigLine 1 32@ 11@ 0A8D: 12@ = read_memory 11@ size 1 virtual_protect 0 if 0039: 12@ == 0 then break end if 0039: 12@ == 0x3B then 000E: 33@ -= 1 continue end 0AA5: call 3@(3@,1i) num_params 3 pop 3 11@ 13@ 14@ 000A: 14@ += 0xA0 end 0A9B: closefile 32@ Find SANNY :SSCANF_FORMAT hex "%d" 20 "%d" 20 "%d" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%d" 20 "%f" 20 "%f" 20 "%f" 20 "%d" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%d" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%d" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%f" 20 "%d" 20 "%f" 20 "%d" 20 "%x" 00 end Add Above SANNY :GetConfigLine 0A8C: write_memory 0xB71848 size 0x200 value 0 virtual_protect 0 while 0AD7: read_string_from_file 0@ to 0xB71848 size 0x200 0A8D: 2@ = read_memory 0xB71848 size 1 virtual_protect 0 if and 8039: not 2@ == 0xA 8039: not 2@ == 0xD 8039: not 2@ == 0x20 8039: not 2@ == 0x23 8039: not 2@ == 0x3B then 0AA7: call_function 0x69DB50 num_params 1 pop 1 0xB71848 2@ 000A: 2@ += 1 0A8E: 3@ = 0xB71848 + 2@ 0A8C: write_memory 3@ size 1 value 0 virtual_protect 0 end end 0AB2: ret 1 0xB71848 If there's any other CLEO 3 scripts that don't work in CLEO 4, post about the problem here and I'll look into how to get it fixed -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Oct 26 2010, 06:31 AM Post #2 | |
![]() Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Errmmm well it works... but then again it doesn't work. The game no longer crashes at startup because of the mod but the mod just doesn't work. This post has been edited by Adler: Oct 26 2010, 06:32 AM -------------------- |
Oct 26 2010, 12:21 PM Post #3 | |
![]() Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Hmm.. I didn't quite know what effects to expect from the mod. I believe it is working partially. But I am noticing a crash when firing missiles at other hydras. I'll try and see what the problem is. Could be something to do with the aDMA used... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Oct 27 2010, 12:52 AM Post #4 | |
![]() Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Ryosuke has this video demonstrating what the mod does: For my SA the missiles are just normal when I tested on the Hydra and Hunter but I didn't have a crash so far. This post has been edited by Adler: Oct 27 2010, 12:52 AM -------------------- |
Oct 27 2010, 01:00 AM Post #5 | |
![]() Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | I get the crash when I target lock onto a hydra, then fire. So far I'm thinking that crash is near line 816. Still gotta do some more testing. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Oct 27 2010, 03:47 AM Post #6 | |
![]() Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Oh I haven't tried locking on to planes yet so that's why I didn't get the crash. -------------------- |
Jun 5 2011, 06:13 AM Post #7 | |
Ameteur Member Posts: 38 Joined: 16-January 11 | |
Jun 5 2011, 07:27 PM Post #8 | |
![]() Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Sorry for the bump; but did you end up finding a fix Deji? The latest version of CLEO 4 can run the Missile scripts. However, it is still partially buggy. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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