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[WIP|SA] The Hollywood Tower Hotel

Huckleberry Pie
post Aug 5 2009, 03:04 AM
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OK, so Narcis_speed6 and I recently collab'd on a map project for SA, based on the Tower of Terror ride in Disneyland and its film spinoff. We now managed to convert it to DFF, although there are some issues such as LODs and missing stuff.

In-progress shot; still beta and has some missing features:


Here's the Tower IRL:


Teaser trailer:

biggrin.gif

I'll post more pics when we add some stuff...

God Bless and enjoy... laugh.gif
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Lorenzo
post Aug 5 2009, 04:14 AM
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Liking the tower, what else have you been doing so far? What will this mod include? Will I get to ride rollercoasters? lol.
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Huckleberry Pie
post Aug 5 2009, 07:50 AM
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QUOTE (Lorenzo @ Aug 5 2009, 12:14 PM) *
Liking the tower, what else have you been doing so far? What will this mod include? Will I get to ride rollercoasters? lol.


Hmm, I'm thinking of an original story loosely based on the film spinoff. I might go for making it function as a hotel rather than a ride. No interior for now, but it'll be done in time.
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Spider-Vice
post Aug 5 2009, 02:04 PM
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Huck, did you model that? tongue.gif
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Deji
post Aug 5 2009, 02:43 PM
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Remember you can submit to our Downloads Database when finished (I believe some of your mods from our previous board are there too). On that subject, I've given you access to the old mods of yours. I transferred them over from the old GTAG Forum but you weren't registered here until now wink.gif


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Huckleberry Pie
post Aug 5 2009, 11:31 PM
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QUOTE (Spider-Vice @ Aug 5 2009, 11:04 PM) *
Huck, did you model that? tongue.gif


Me and a friend of mine actually converted it from a freely exploitable Sketchup model, although we had to do some corrections. I still suck at 3D to be honest.
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Huckleberry Pie
post Aug 8 2009, 03:18 AM
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Sorry for my multi-post, but here's another progress shot:

I found a seemingly suitable place for the hotel, near the All Saints General and a construction site:



I still need to tear down the offending buildings, of course, and get the model fixed. The problem is that getting rid of the offending models (or at least moving them) seems to crash the game (it might have to do with binary IPLs or something). I'm still learning how to map, so excuse for being such a clumsy person. Editing the models to patch the holes in the ground might do, too, I guess.
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Deji
post Aug 8 2009, 09:00 AM
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Looks pretty good smile.gif The tower fits well there.


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Huckleberry Pie
post Aug 8 2009, 11:26 AM
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QUOTE (Deji @ Aug 8 2009, 05:00 PM) *
Looks pretty good smile.gif The tower fits well there.


Obviously it needs an interior, too.
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Spider-Vice
post Aug 11 2009, 01:20 PM
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Interiors are also difficult, be sure to put it at least 1000 Z units above the building itself and then do an ENEX marker.
Also I can also model for SA and I don't DL models, I make them with Sketchup, convert to 3ds max and then convert to .dff and .col. Of course I need the TXD tongue.gif
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Deji
post Aug 12 2009, 07:39 AM
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I find the easiest way to mod .txd is to use it alongside 3Ds MAX with the Texporter maxscript. Export the current txd and then just paint random colours everywhere for a while and keep rendering in 3Ds MAX (you should be able to switch from texture to 3D model pretty quick wink.gif) and then after you've colour coded everything or some of the parts, it makes it tonnes easier to know where you have to paint stuff biggrin.gif

Might post a tutorial sometime tongue.gif


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Huckleberry Pie
post Aug 12 2009, 02:57 PM
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QUOTE (Spider-Vice @ Aug 11 2009, 09:20 PM) *
Interiors are also difficult, be sure to put it at least 1000 Z units above the building itself and then do an ENEX marker.
Also I can also model for SA and I don't DL models, I make them with Sketchup, convert to 3ds max and then convert to .dff and .col. Of course I need the TXD tongue.gif


Likely yes. There was some guy who has a better Sketchup of the Tower, although he apparently lost it or something.

QUOTE (Deji @ Aug 12 2009, 03:39 PM) *
I find the easiest way to mod .txd is to use it alongside 3Ds MAX with the Texporter maxscript. Export the current txd and then just paint random colours everywhere for a while and keep rendering in 3Ds MAX (you should be able to switch from texture to 3D model pretty quick wink.gif) and then after you've colour coded everything or some of the parts, it makes it tonnes easier to know where you have to paint stuff biggrin.gif

Might post a tutorial sometime tongue.gif


I haven't been on the Tower myself, although I'll be doing some texture work in the next couple of days. We have some furniture around the house that I might use for reference. I might draw some rooms in Sketchup too.
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Deji
post Aug 17 2009, 07:04 PM
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Keep us updated! The building looks like it's gonna be interesting smile.gif


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Huckleberry Pie
post Aug 19 2009, 01:10 AM
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QUOTE (Deji @ Aug 18 2009, 03:04 AM) *
Keep us updated! The building looks like it's gonna be interesting smile.gif


I'll do. I might release Milestone 1 of this mod when I placed the building properly in the map.

Some moar lobby work:



This post has been edited by Huckleberry Pie: Aug 19 2009, 05:10 AM
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Spider-Vice
post Aug 20 2009, 01:15 PM
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Tip: Look out with thin walls in Sketchup. They'll be invisible ingame. Also howcome you don't have collision bugs and sh*t? I always get them.
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Huckleberry Pie
post Aug 21 2009, 01:59 AM
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QUOTE (Spider-Vice @ Aug 20 2009, 09:15 PM) *
Tip: Look out with thin walls in Sketchup. They'll be invisible ingame. Also howcome you don't have collision bugs and sh*t? I always get them.


I do have collision bugs in my mod, although it might be fixed when my mate and I do some workarounds.

Oh, and a fellow TowerofTerror.org member gave me permission to use his DCA model for our mod. Might release Beta 1 of the mod ASAP. I'll proceed with interiors and the MGM version later.
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Spider-Vice
post Aug 21 2009, 02:03 PM
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Thing is, if I model with MAX I don't get these bugs tongue.gif We (me for my mod, you for your mod) better learn to model in MAX lol.
Good Luck with it.
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Huckleberry Pie
post Aug 22 2009, 12:18 AM
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QUOTE (Spider-Vice @ Aug 21 2009, 10:03 PM) *
Thing is, if I model with MAX I don't get these bugs tongue.gif We (me for my mod, you for your mod) better learn to model in MAX lol.
Good Luck with it.


Yeah, agreed.
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Deji
post Aug 22 2009, 12:28 AM
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Any way of exporting in Sketchup and importing in MAX? I'm sure there must at least be a MaxScript for this?

I just need to learn to model, full stop smile.gif I open the file and never know where to start. Never tried Sketchup though. Might give it a try biggrin.gif


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Adler
post Aug 22 2009, 03:23 AM
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^ There's a TUT on GTAF about converting SketchUp to SA.

SketchUp isn't hard to use. I made pretty decent models with it, but be sure to get SketchUp Pro otherwise you won't be able to export in .3DS format. There's no MaxScript for this but the guide should show you exporting from SketchUp and importing to 3Ds Max.


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