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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Discontinued. This post has been edited by Adler: Jul 18 2011, 07:19 AM -------------------- ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | You'll be creating spaceships in no time ![]() This puts my computer to shame... Although I think without the "UVW mapping" and "spec lighting/reflections".. it will speed up my games performance 174%! -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | lol nah my plans for UVW mapping is just so I can get practice with texturing models and adding reflections and such in Max and maybe to make the textures more convenient. Your game should stay the same speed with or without my custom UVW maps. ![]() And about that spaceship... not a bad idea... ![]() -------------------- ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Ah, slow no matter what.. that's okay then ![]() -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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