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[CLEO4] Aircraft Refueling Mod

Adler
post Nov 9 2010, 12:02 AM
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Aircraft Refueling Mod 2.00
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This script requires the CLEO 4 library installed. Get the latest build at:
http://cleo.sannybuilder.com/cleo4/CLEO4_setup.exe


Requested by SkylineGTRFreak in the GTAForums Coding Request Topic

This is an expanded version of my air-to-air refueling script adding a fuel system for planes and helicopters. Refueling is available at LSX, SFO, LAS, and the Verdant Meadows airstrip as well as in the air via tanker aircraft (Andromada) by pressing the Equal (=) button.

Refueling from zero to a full tank costs $100000 for regular planes and double the amount for the AT400 and Andromada. On a full tank you will be able to fly for approximately 1 hour real-time (or more than 2 days in standard game time) until the plane runs out of fuel. When the fuel arrives at about 5 minutes until it runs out, a red light will appear on the fuel gauge as an indicator.

CHANGELOG

2.00
  • Fuel System implemented
  • Fuel Gauge added on the HUD while in planes and helicopters
  • Fuel Gauge illuminates at nighttime
  • Refueling at airports now possible
  • Tanker aircraft arrives faster and will allow refueling
  • When planes run out of fuel they will drop to the ground
  • When helicopters run out of fuel they will gradually fall to the ground

1.00
  • First Public Release

Press the Equal (=) button while in a plane to request a tanker. The tanker will travel faster when in a Hydra or a Shamal and will be slower for other planes. Alternatively you can refuel at the airports marked on the radar by default (LSX, SFO, LAS, Verdant Meadows).

It is recommended that you use SkylineGTRFreak's KC-767 or KC-10 plane mods with this script.

Link Here.

Thanks to SkylineGTRFreak for the video!


This post has been edited by Adler: Dec 5 2010, 05:03 AM


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Deji
post Nov 9 2010, 03:24 AM
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... Insanity! tongue.gif


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Adler
post Nov 9 2010, 05:59 AM
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Haha wow err... I'll take that as a compliment. bunny.gif

Btw what do you think about adding a fuel system to this mod in the future? smile.gif


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Deji
post Nov 9 2010, 10:44 AM
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It would be cool, but personally I prefer not to fall out of the sky while trying to fly a hydra through small gaps... So it's be nice if that was optional.


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Adler
post Nov 9 2010, 11:54 PM
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That's a good idea. I'll try to implement that in the next version. smile.gif

Anything else aircraft-related you'd like to see?


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Deji
post Nov 10 2010, 12:24 AM
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I couldn't come up with any good ideas in that area.

Maybe 4 years ago before I started modding and actually spent much time playing SA, I would've had loads... lol.


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Adler
post Dec 5 2010, 05:05 AM
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Version 2.00 released! Check first post for the info. Any problems or suggestions please post here. smile.gif


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