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[SRC|CLEO] Black Roads Fix

Deji
post Nov 16 2010, 07:12 PM
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Paste into Sanny and "Compile and Copy". So simple a monkey could have done it.

SANNY
{$CLEO}
0A8C: write_memory 0x884984 size 1 value 0 virtual_protect 1
0A93: end_custom_thread


Big thanks to Mike the Monkey for this code smile.gif

Suprised this one hasn't been found before, though... Not found anything through searching.


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Adler
post Nov 17 2010, 02:27 AM
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What does Black Roads mean? huh.gif


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Deji
post Nov 17 2010, 04:13 AM
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It doesn't occur for all people, but on some systems people have seen near-distant roads rendered as black.

Rockstar apparently fixed this in v1.1, however I've heard it was a fix for people with GFX cards lower than 64MB. I have 64MB and still face these problems, so I think Rockstar misdiagnosed that...


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Adler
post Nov 17 2010, 07:10 AM
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Heh guess I won't be needing it then since I never had the problem but it would be useful other people. smile.gif


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Huckleberry Pie
post Nov 17 2010, 02:43 PM
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I also wind up with that problem on my PC sometimes, especially on certain settings/resolutions. If I'm not mistaken, the black streaking problem appears on certain Nvidia cards that have more than 64MB RAM, such as the 7300LE, and probably the 8400GS.
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Deji
post Nov 17 2010, 03:49 PM
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I have an on-board intel card with 64MB of ram... This thing seems impartial to graphics cards to me. I think it's more about the capabilities and settings of the card.

I hear changing the "Antisotropic Filtering" setting can be used to fix this, but I have no such option.


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uokka
post Mar 12 2011, 10:21 PM
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I see black roads as well when using:
- Ati Radeon 9550 (128MB)
- Ati Radeon 9600 (256MB)

I believe it has something to do with mipmapping, which will be disabled when using:
SANNY
0A8C: write_memory 0x884984 size 1 value 0 virtual_protect 1
right? (crispy!)

ENB has the ability to force Anisotrpic filtering which is kind of an alternative/advantage to mipmapping.

I've read something some time ago about editing the road .txd's inside gta3.img to add mipmapping to certain road textures. (the black road bug does not appear on all roads..)
So i think it could be a texture problen which some graphicscards are able to deal with, others not..

Setting the resolution to a higher level (like its been said in the sa readme) puts the black roads further into the background. But this doesn't solve the problem.

Fact is, disabling Mipmapping or forcing Anisotropic-filtering is both fixing this problem for me.
But the first looks bad and the second is too recource dependant..
I have not tryed the texture thing yet, because i was to lazy to download/edit the textures and rebuild gta3.img.

OT:
@Deji, why is you "code" always colored?
u are not using [sql] BB-Code..

This post has been edited by uokka: Mar 13 2011, 04:07 AM


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Deji
post Mar 13 2011, 12:27 AM
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Use the [sanny] tag.


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uokka
post Mar 13 2011, 04:08 AM
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beautiful


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