Dec 7 2010, 04:19 AM Post #61 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | 54 opcode discoveries have been made so far... and there are only 91 opcodes that are even partially unknown! Lets finish before next year? -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 8 2010, 09:12 PM Post #62 | |
Trained Member Posts: 77 Joined: 25-October 10 | http://gtagmodding.com/opcode-database.php?opcode=0477 Description of this 0477 opcode is completely wrong. Descriptions of actions executed of specified numbers don`t match. I spent hour on testing what do these numbers do. It is so: 0 - brake without lights 1 - brake with lights 2 - brake without lights 3 - drive back 4 - turn left wide 5 - turn right wide 7 - drive forward + turn left 8 - drive forward + turn right 9 - drive forward 10 - turn left slightly 11 - turn right slightly 13 - drive back + turn left 14 - drive back + turn right 19 - turn left slightly, flash the rear lights 20 - turn left slightly, switch rear lights on for 4 seconds 21 - turn right slightly, switch rear lights for 4 seconds 22 - drive back 23 - drive forward very fast 24 - switch lights on at animation time This post has been edited by fastman92: Dec 8 2010, 09:12 PM |
Dec 8 2010, 10:17 PM Post #63 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Car Struct +0x3BB - [byte] Car Animation ID +0x3BC - [probably dword] Car Animation Time 0x437C20 is a function which executes the car animations. Some ID's indeed aren't used. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 9 2010, 04:32 AM Post #64 | |
The New Guy! Posts: 1 Joined: 9-December 10 | In VC, the flags for 0477 are this: 0 brake, with brake lights 1 gentle brake 2 reverse 3 turn hard left and brake 4 turn hard right and brake 5 brake, no brake lights 6 turn hard left 7 turn hard right 8 forward 9 turn wide left (right for boat) 10 turn wide right (left for boat) |
Dec 9 2010, 09:05 PM Post #65 | |
Trained Member Posts: 77 Joined: 25-October 10 | What I discovered is that opcode about 0477 and 02C2: 0477 opcode requires a driver in a car in order to drive, until once 02C2 opcode is executed on that car. Simply 02C2 makes car able to be driven without driver by 0477 once it is executed for this car. Example: SANNY 0407: store_coords_to 11@ 12@ 13@ from_car 0@ with_offset 0.1 0.0 0.0 02C2: car 0@ drive_to 11@ 12@ 13@ 0477: set_car 0@ animation 9 time 6000 It would make car performs animation even when this car 0@ had no driver actor within car. This post has been edited by fastman92: Dec 9 2010, 09:07 PM |
Dec 10 2010, 02:07 AM Post #66 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | New Opcodes! 048B makes the aimless car more deterministic (it will head for a particular place/route). 04BD flags the car as being part of a convoy, whose path seems to be created via 0994. 0878 sets the cars dirt level (from 0.0 to 15.0). 08F2 prevents the vehicle from being targetted with a heatseeker. Used make Toreno's heli the primary target in Toreno's Last Flight. 08F3 sets whether the player can get goodies (money, ammo) from the car. Used in the driving school mission to prevent the taxi from giving the player cash and the cop car from giving the player a shotgun. 0918 sets the vehicles engine state. It only works with an actor in and is the same as the CLEO opcode. 0957 sets whether actors can choose to use the car to evade gunfire. 09D9 detonates all satchel charges placed by the player (used in that Toreno mission where you drive up the plane ramp). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 15 2010, 01:37 PM Post #67 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | New Opcode! 0771 sets the license plate town number. Although I've yet to get it to work... Edit: See here for a little hack to get it to work Edit 2 New Opcode 0A21 prevents the ped-driven car from being affected by cheats (I think just the "insane handling" cheat, actually). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 18 2010, 04:39 PM Post #68 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | I've tested 0878, but it didn't work. |
Dec 19 2010, 01:41 AM Post #69 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Indeed, the opcode functions that way, but the dirt level doesn't actually work. This is probably a bug in the game, because Pay'n'Spray garages are also made to set the dirt level of the car, but the effect doesn't seem to apply. I believe there are mods around to fix this, though, so you could try using the opcode with one of those installed. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 21 2010, 10:35 PM Post #70 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | New Opcode! 0900 anchors the object, which locks its position. No idea why people started using it for strings.. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 22 2010, 07:40 AM Post #71 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Haha wait a minute... all it does is lock an object... but it stores strings too?? WTF!!!??? -------------------- |
Dec 22 2010, 04:19 PM Post #72 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Opcode Update 0900 actually clears the last weapon damage... Maybe it affects the object position (if nothing hit it, it will "anchor"?). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 22 2010, 08:51 PM Post #73 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Maybe it stores strings for some actual purpose. Could the opcode affect all objects with the name defined in the string? -------------------- |
Dec 22 2010, 09:03 PM Post #74 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | No, this opcode does nothing besides set the object value. The use for strings was only done by modders and was probably not even chosen for any particular purpose. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 23 2010, 07:29 AM Post #75 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Hmmm weird how it can be used to store strings. Oh well. -------------------- |
Dec 23 2010, 12:34 PM Post #76 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Opcode Update 0905 doesn't make the door openable unless you set the param to 0, so "locked" is a better way of saying it, I'd think. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 27 2010, 10:28 PM Post #77 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | It would seem that SANNY 00DF: actor $PLAYER_ACTOR driving Actually tests to see if the actor is in a car, while SANNY 0449: actor $PLAYER_ACTOR in_a_car Checks whether the actor is doing the task: TASK_SIMPLE_CAR_DRIVE (709) or TASK_SIMPLE_GANG_DRIVEBY (1022) -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 2 2011, 07:06 PM Post #78 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | New Opcode! 09AB makes a character in the specified vehicle speak from an Ambient Speech ID. (UNTESTED!) -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 4 2011, 06:40 AM Post #79 | |
The New Guy! Posts: 2 From: Florida, USA Joined: 4-January 11 | I added many opcode descriptions to this wiki page. -------------------- Multi Theft Auto forum moderator & unofficial MTA 0.5 developer |
Jan 5 2011, 11:26 PM Post #80 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Opcode Info The type parameter for 060A chooses which .ped file is used as the new decision maker. 0 - "m_empty.ped" 1 - "m_norm.ped" 2 - "m_tough.ped" 3 - "m_weak.ped" 4 - "m_steal.ped" The file is loaded afresh upon use of this opcode -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |