![]() ![]() |
![]() Post #1 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | While I have several addresses that I would like to know, I neither possess the mental capacity nor the average attention span required in order to search for them. Is it possible to employ the services of the esteemed memory hunters of San Andreas for this task? Here are the memory addresses that I would like to find out:
There's more on my wishlist but those are the only ones that I can remember as of now. ![]() Is it possible to find the addresses for these? -------------------- ![]() |
![]() Post #2 | |
![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Zone RGBA: http://gtagmodding.com/forums/index.php...&#entry1020 You could try one of these for 3rd person camera: http://gtagmodding.com/forums/index.php...&#entry1331 -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
![]() Post #3 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | lol They've already been found?? I need a checkup on my short-term memory as it seems to be non-functional lately. ![]() Also, I think you should organize all the addresses in the topic into the first post otherwise surfing through all those pages will be very tiresome... or give me MOD POWAS SO I CAN HAS DOES IT MYSELF! ![]() -------------------- ![]() |
![]() Post #4 | |
![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | There's already a database of addresses for SA... http://public.sannybuilder.com/gtasa_exe_idb/ That's how useful addresses are found, most documentation is made and where to store new found addresses. It's really impossible to compile a complete list of this stuff (size of gta_sa.exe == amount of addresses). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
![]() Post #5 | |
![]() Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 ![]() | QUOTE Switching off 1st person (for sniper and RPG/Heatseek) Whatever prevents firing with sniper and RPG/Heatseek in 3rd person Dreams... I've tried to make it. But had too much problems... But Can't it switch off through .dat file? |
![]() Post #6 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | I don't think so. I tried changing the anim in default.ide and weapon.dat to something else but the camera still switches to 1st person. :/ -------------------- ![]() |
![]() Post #7 | |
![]() Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 ![]() | QUOTE Switching off 1st person (for sniper and RPG/Heatseek) Whatever prevents firing with sniper and RPG/Heatseek in 3rd person ![]() It can be done via .dat editing. Byt you can't fire in that mode. So you need to create a rocket yourself. Or create an unvisible ped that will fire with rocket. But that's not main. Is it real to change that offset of camera? (Change Z-rotation constant, or something): ![]() |
![]() Post #8 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Whatever prevents firing with sniper and RPG/Heatseek in 3rd person http://img29.imageshack.us/img29/5951/enb2...18224611.th.jpg It can be done via .dat editing. Byt you can't fire in that mode. So you need to create a rocket yourself. Or create an unvisible ped that will fire with rocket. But that's not main. Oh wow it's actually possible? Hmmm I just changed some things in weapon.dat and it actually works except where you're aiming is blocked by the RPG itself. And Ryosuke's missile mod lets you fire with it (but not like a true RPG). ![]() Is it real to change that offset of camera? (Change Z-rotation constant, or something): Errr not sure what you're asking here... but you changed the camera while aiming the RPG? It looks nice! ![]() This post has been edited by Adler: Feb 19 2011, 10:09 PM -------------------- ![]() |
![]() Post #9 | |
![]() Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 ![]() | QUOTE Errr not sure what you're asking here... but you changed the camera while aiming the RPG? It looks nice! Second screen is from GTA4. I just chaged the camera like in 1st screen. PS Is there a way to hide player? Make him unvisible? |
![]() Post #10 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Well the opcode for making an actor invisible doesn't work on the player for some reason so I don't know. Maybe there's a way around this. What's it for? -------------------- ![]() |
![]() Post #11 | |
![]() Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 ![]() | If I'll hide a player then I'll make the camera view very relative to the camera on 2nd screen) I know is pissible to make some ped invisible (in 3ds max, change the texture visibility to 0%), and then change the player skin. But I hope that there's any better way to do this. This post has been edited by DK22: Feb 19 2011, 10:20 PM |
![]() Post #12 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | I think that's a good idea, but I'm confused about how hiding the player will make the camera more like the 2nd screen. Can you elaborate on this? ![]() -------------------- ![]() |
![]() Post #13 | |
![]() Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 ![]() | |
![]() Post #14 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Woah! How'd you do that? ![]() Will you be releasing this? -------------------- ![]() |
![]() ![]() |