![]() ![]() |
![]() ![]() Post #1 | |
![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Car Components Component A 0 - Front Left Headlight 1 - Front Right Headlight 3 - Rear Headlights 4 - Front Windsheild 5 - Front Bumper 6 - Rear Bumper Negative values seem to be able to control Component B, too! -3 - Right Passenger Door. -5 - Boot. -6 - Bonnit/Hood. -7 - Rear left tire. -8 - Front right tire. -9 - Rear left tire. -10 - Front left tire. -11 - 068A makes car set alight, oddly. Component B 0 - Bonnit/Hood 1 - Boot 2 - Front Left Door (driver) 3 - Front Right Door (passenger) 4 - Rear Left Door (untested) 5 - Rear Right Door (untested) I tested these on a Manana, which only has a few features... So documentation is a little incomplete.. but it's all I needed ![]() Other 1 - Chassis 2 - Front Right Wheel 4 - Rear Right Wheel 5 - Front Left Wheel 7 - Rear Left Wheel 8 - Front Right Door 9 - Rear Right Door 10 - Front Left Door 11 - Rear Left Door 12 - Right Headlight 13 - Left Tail Light 16 - Bonnit 17 - Boot 18 - Front Windsheild 19 - Exhaust 20 - Exhaust 2? (plane) 21 - Plane Wheel 1 22 - Plane Wheel 2 23 - Plane Wheel 3 24 - Plane Wheel 4 Values over 24 or 25 seem to crash. There is space for 25 of these in the car pool (+648 ComponentID*4 for a pointer to the component object), so 0 is probably one, too. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
![]() Post #2 | |
![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | 3 - Rear Headlights Hahaha that's quite the paradox there. ![]() Nice job on the doc though! I was wondering what the components were. This post has been edited by Adler: Nov 4 2010, 06:29 AM -------------------- ![]() |
![]() Post #3 | |
![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Updated the first post with a list of components which can be used in functions made for car components.. which are actually completely different from the ones we know in the SCM. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
![]() Post #4 | |
![]() I will kill you Posts: 126 Joined: 13-May 11 ![]() | A Collapse in the topic, The componentsA are ComponentsB and ComponentsB are ComponentsA This: 0697: set_car 10@ remove_componentB 5 visible_effect_flag 0 Removed the Front Bumper & 0689: set_car 10@ remove_componentA 5 visible_effect_flag 0 Removed the RRDoor |
![]() ![]() |