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![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 ![]() | Hi, when you place an enex in front of a door, CJ opens the door and the camera is set next to CJ if you enter the enex. This is the normal behavior. Is there any way to prevent the camera from changing? I mean some sets in the enex line. ATP -------------------- |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | I don't believe there's anything in the enex line to control this. Enex markers are pretty well documented aside from the bitfield. You could try tweaking that param and seeing what happens. EDIT From GTAG v2 Opcode Database: QUOTE 098E Sets the specified enex flag. This opcode is similar to 09B4. Known Enex Flags 0x2 - Don't Make Player Perform "Walk Through Door" Task 0x200 - Don't Fade In After Teleport 0x1000 - Is Burglary House 0x4000 - Is Active 098E has nothing to do with interiors, really. It controls the enex marker itself. 09B4 does the same thing, except it determines which enex marker to alter based on it's position. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 ![]() | Hey Thanks for your hint. I will check the flags when I have some time, if I get some usable results I will let you know ![]() -------------------- |
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![]() The Assistant Posts: 84 From: Matera, IT Joined: 16-June 11 ![]() | You could search for the address found here. |
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![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 ![]() | Hey, that adress would help me to create a "workarround" by using script. But if there is way to do it "the clean way" (by using enex flags, wich Deji mentioned above for example), I would prefer that way. But if my enex flag researching will not be successful(what I expect at the moment ![]() ![]() -------------------- |
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![]() The Assistant Posts: 84 From: Matera, IT Joined: 16-June 11 ![]() | No, I was meaning to search for that address in the .exe, preferably into CCamera__process routine (0x52B730). Edit: nope, there's no reference in that function. Copy'n'paste this line: CODE 0A8C: write_memory 0x440390 size 2 value 0x46EB virtual_protect 1 This post has been edited by Wesser: Oct 4 2011, 04:21 PM |
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![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 ![]() | Hey, big thx ![]() How you find that so fast? This post has been edited by ATP: Oct 4 2011, 04:26 PM -------------------- |
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![]() The Assistant Posts: 84 From: Matera, IT Joined: 16-June 11 ![]() | Once I found that address, everything was much easier. A function using it has set-camera-position and set-camera-point routines into. |
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