Feb 20 2012, 04:53 PM Post #1 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | Hey I'll start new topic to leave SA memory topic I just watching how 2D rendering works. Vertex structure has some element, it calls "rhw". What is it? Also, for 2D-vertices we use 3Dvertex struct, right? So what about "Z" coord for this vertex? Does it change something? Also, for 3D-rendering, which coords use vertices? World coords? For this time that what I want to know) |