May 1 2012, 01:53 PM Post #1 | |
Newbie In Training Posts: 16 From: NYC USA Joined: 29-December 09 | Any one know the memory address or function address that makes the camera zoom in closer to the player when he is close to a wall or a car or other entity? I wrote a script to run up the walls like in prototype which checks for solids in 3 spots relative to player one in front and one on each side and then either makes player run up or across the wall. Any way, my problem is that when you wall run the camera closes in on the player. I have somewhat remedied this using "0922: set_camera_zoom_from..." which kind of works but i want to be able to just cut-and-dry-ly disable it. I'm thinking it may be part of the camera struct or player struct and I have tried to find it by messing around near the camera struct but couldn't find it. -------------------- Whoa dude! Mr. Turtle is my father. |