May 23 2012, 12:41 PM Post #161 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | 9 = master of cut retort? God its borin not havin a pc... I can add that info to the DB, though EDIT: Ooh, how easy would it be to add more moods? CR could make use of a few new mode... Hello , i need All the Fighting Style ID Number !! CODE 07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 6 This post has been edited by Michael.Knight1: May 23 2012, 12:41 PM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
May 23 2012, 02:22 PM Post #162 | |
Trained Newbie Posts: 21 Joined: 19-February 12 | Hello , i need All the Fighting Style ID Number !! CODE 07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 6 decompiling this mod would be help Fighting Style Switcher if you couldn't read decompiled source of this, you should learn cleo basics first XD |
May 23 2012, 04:38 PM Post #163 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Hello , i need All the Fighting Style ID Number !! CODE 07FE: set_actor $PLAYER_ACTOR fighting_style_to 5 6 You should try doing your own research -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
May 23 2012, 06:05 PM Post #164 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | you should learn cleo basics first XD You are funny heheheh You should try doing your own research No Problem I Will Try This post has been edited by Michael.Knight1: May 23 2012, 06:05 PM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
May 24 2012, 02:56 PM Post #165 | |
Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 | I haven't seen this documented so here goes: Opcodes that set acquaintance have a flag that reffers to ped.dat CODE # Acquaintance options: # - Hate # - Dislike # - Like # - Respect I thought 1 = hate, 2 = dislike etc. But it is actually the other way around: 1 = Respect 2 = Like // Not sure 3 = Dislike // Not sure 4 = Hate But it doesn't make that much of a difference. If you set dislike the peds will go fine together in a car. Only hate makes big changes. This post has been edited by badboy: May 24 2012, 02:57 PM |
May 26 2012, 08:56 PM Post #166 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | CODE 06ED: set_car 0@ paintjob -1 "-1" removes paintjob. |
Jun 6 2012, 06:46 PM Post #167 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | EDIT : SLOVED This post has been edited by Michael.Knight1: Jun 12 2012, 01:28 PM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jun 6 2012, 07:21 PM Post #168 | |
Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 | Hello , I wanna to remove the ped traffic at observatory area in los santos but i did not knew the code , so plzz give me the code ?? The Knight Rider House is on this area , you can see this picture to knew up the area This is not the place to ask questions like that. And how about 0395:? This post has been edited by badboy: Jun 6 2012, 07:22 PM |
Jun 6 2012, 07:52 PM Post #169 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | This is not the place to ask questions like that. And how about 0395:? ok but anyways thanks for the code , that i need -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jun 12 2012, 09:30 AM Post #170 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | Hello , I need the code to add actor as friend with player This post has been edited by Michael.Knight1: Jun 12 2012, 09:57 AM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jun 12 2012, 12:18 PM Post #171 | |
The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | |
Jun 12 2012, 01:03 PM Post #172 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | Sorry a gain , i will active outher topic -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jul 1 2012, 08:06 PM Post #173 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | I Use Cheat Engine to find the Money Value Addresses , is Worked Fine CODE 0xB7ce50 == 4 Bytes 0xB7ce54 == 4 Bytes 0xBAA430 == 4 Bytes Create The Value as you want , This An Example : Full Money :::: CODE 0A8C: write_memory 0xB7ce50 size 4 value 1E15 virtual_protect 0 0A8C: write_memory 0xB7ce54 size 4 value 1E15 virtual_protect 0 0A8C: write_memory 0xBAA430 size 4 value 1E15 virtual_protect 0 While You Use Them , the money will be add without waiting a long time but while you add [ 0xB7ce50 or 0xBAA430 ] the money will add with waiting http://www.mediafire.com/?0592o37b08nbjve This post has been edited by Michael.Knight1: Jul 1 2012, 08:14 PM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jul 1 2012, 09:20 PM Post #174 | |
Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 | Thanks for telling us something which is well known and well documented in the wrong topic. Keep up the great work |
Jul 1 2012, 11:05 PM Post #175 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | ... This post has been edited by DK22: Jul 2 2012, 08:29 PM |
Jul 2 2012, 07:11 PM Post #176 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | Thanks for telling us something which is well known and well documented in the wrong topic. Keep up the great work thanks ! -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jul 28 2012, 06:00 PM Post #177 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | http://gtagmodding.com/opcode-database.php?opcode=07FC Yes, there is an opcode to display a float number. No, we don't have to perform math to inaccurately split the numbers up manually. It was just named very incorrectly years ago. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Aug 1 2012, 03:12 PM Post #178 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | 0541 CODE case 0x541: CScriptThread__getNumberParams(thread, 1); veh = CPool<CVehicle>::atHandle(g_VehiclePool, opcodeParameters); if ( g_currentTime <= (veh->vehicle.timeLastShot + 150) ) return false; CWeapon::Build(&weapon_buf, WEAPON_Minigun, 5000); m = veh->vehicle.physical.entity.placeable.m_pCoords; point.x = DefaultVehicleGunOffset.x; point.y = DefaultVehicleGunOffset.y; point.z = DefaultVehicleGunOffset.z; v1 = scaleVector(&outVec, &veh->vehicle.physical.m_vVelocity, unk_FPS); v2 = transformPoint(&outPoint, m, &point); v3 = vectorAdd(&vec_buf, v2, v1); point.x = v3->x; point.y = v3->y; point.z = v3->z; CWeapon::FireInstantHit(&weapon_buf, veh, &point, &point, 0, 0, 0, 0, 1); direction.x = 0.0; direction.y = 0.1; CWeapon::AddGunshell(&weapon_buf, veh, &point, &direction, 0.025); CAudio::PerformGunSound(&audio, 149, WEAPON_Minigun); veh->vehicle.timeLastShot = g_currentTime; return false; This post has been edited by DK22: Aug 1 2012, 03:15 PM |
Aug 1 2012, 06:38 PM Post #179 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | 0541 CODE case 0x541: CScriptThread__getNumberParams(thread, 1); veh = CPool<CVehicle>::atHandle(g_VehiclePool, opcodeParameters); if ( g_currentTime <= (veh->vehicle.timeLastShot + 150) ) return false; CWeapon::Build(&weapon_buf, WEAPON_Minigun, 5000); m = veh->vehicle.physical.entity.placeable.m_pCoords; point.x = DefaultVehicleGunOffset.x; point.y = DefaultVehicleGunOffset.y; point.z = DefaultVehicleGunOffset.z; v1 = scaleVector(&outVec, &veh->vehicle.physical.m_vVelocity, unk_FPS); v2 = transformPoint(&outPoint, m, &point); v3 = vectorAdd(&vec_buf, v2, v1); point.x = v3->x; point.y = v3->y; point.z = v3->z; CWeapon::FireInstantHit(&weapon_buf, veh, &point, &point, 0, 0, 0, 0, 1); direction.x = 0.0; direction.y = 0.1; CWeapon::AddGunshell(&weapon_buf, veh, &point, &direction, 0.025); CAudio::PerformGunSound(&audio, 149, WEAPON_Minigun); veh->vehicle.timeLastShot = g_currentTime; return false; FIRE_WEAPON_OF_CAR mycar sascm.ini v2 EDIT 03F0 It has another trick up it's sleeve. Setting to 0 actually enables text commands, but only until the text/textures have been drawn. So it applies once per game loop. Setting it to 1 enables text commands permanently. Of course, other scripts are bound to mess with this feature, so at least we've not been using it wrong. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Aug 27 2012, 07:41 PM Post #180 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | A fresh one... MAKE_ROOM_IN_PLAYER_GANG_FOR_MISSION_PEDS = 09DD -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |