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About the missile mod(missile.cs and missile.dat)

WHHAT
post Jun 24 2012, 02:41 PM
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Why am I unable to open missile with Sunny Builder
this is a image
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badboy
post Jun 24 2012, 04:01 PM
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Goto DEBUG OPTIONS and select IGNORE_UNKOWN.
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WHHAT
post Jun 25 2012, 09:37 AM
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QUOTE (badboy @ Jun 25 2012, 12:01 AM) *
Goto DEBUG OPTIONS and select IGNORE_UNKOWN.

How to goto DEBUG?(IGNORE_UNKOWN I know the site)
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badboy
post Jun 25 2012, 09:48 AM
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Or look it up in SB's help.

This post has been edited by badboy: Jun 25 2012, 09:50 AM
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WHHAT
post Jun 26 2012, 06:21 AM
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QUOTE (badboy @ Jun 25 2012, 05:48 PM) *

Or look it up in SB's help.

OK,But why Deji's data and I differ?

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badboy
post Jun 26 2012, 07:01 AM
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Because Sanny Builder can only decompile in low end code.

High:
CODE
0@ = 0

for 1@ = 0 to 9 step 3
    0@ += 8
end


Low:
CODE
0006: 0@ = 0
0006: 1@ = 0

:NONAME_14
000A: 0@ += 8
000A: 1@ += 3
0019:   1@ > 9
004D: jump_if_false @NONAME_14
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WHHAT
post Jun 26 2012, 10:11 AM
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QUOTE (badboy @ Jun 26 2012, 03:01 PM) *
Because Sanny Builder can only decompile in low end code.

High:
CODE
0@ = 0

for 1@ = 0 to 9 step 3
    0@ += 8
end


Low:
CODE
0006: 0@ = 0
0006: 1@ = 0

:NONAME_14
000A: 0@ += 8
000A: 1@ += 3
0019:   1@ > 9
004D: jump_if_false @NONAME_14

So,how to decompile high code?
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badboy
post Jun 26 2012, 10:49 AM
Post #8


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From: Nederland, NL
Joined: 1-May 12



You can't. Wesser is working on a program that can decompile high end code though.
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Deji
post Jun 26 2012, 09:58 PM
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Convert the code to high level yourself.


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