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The New Guy! Posts: 7 Joined: 24-June 12 ![]() | Why am I unable to open missile with Sunny Builder this is a image ![]() |
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![]() Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 ![]() | Goto DEBUG OPTIONS and select IGNORE_UNKOWN. |
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The New Guy! Posts: 7 Joined: 24-June 12 ![]() | |
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![]() Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 ![]() | |
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The New Guy! Posts: 7 Joined: 24-June 12 ![]() | |
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![]() Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 ![]() | Because Sanny Builder can only decompile in low end code. High: CODE 0@ = 0 for 1@ = 0 to 9 step 3 0@ += 8 end Low: CODE 0006: 0@ = 0 0006: 1@ = 0 :NONAME_14 000A: 0@ += 8 000A: 1@ += 3 0019: 1@ > 9 004D: jump_if_false @NONAME_14 |
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The New Guy! Posts: 7 Joined: 24-June 12 ![]() | |
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![]() Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 ![]() | You can't. Wesser is working on a program that can decompile high end code though. |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Convert the code to high level yourself. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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