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[WIP|SA] The Hollywood Tower Hotel

Huckleberry Pie
post Aug 22 2009, 01:20 PM
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QUOTE (Adler @ Aug 22 2009, 11:23 AM) *
^ There's a TUT on GTAF about converting SketchUp to SA.

SketchUp isn't hard to use. I made pretty decent models with it, but be sure to get SketchUp Pro otherwise you won't be able to export in .3DS format. There's no MaxScript for this but the guide should show you exporting from SketchUp and importing to 3Ds Max.


I might as well try it, although it's a little daunting since i had to deal with Max.
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Adler
post Aug 22 2009, 03:44 PM
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UPDATE: I just found a tutorial by Puma for bugless SketchUp COLs.



Hope this is useful for you guys! smile.gif


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Spider-Vice
post Aug 22 2009, 04:19 PM
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That's a waste of time. Doesn't fix invisible walls, only unsolid parts and I don't need to do that. At least not in the Total Conversion I'm working on and scripting: GTA SVTown
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Huckleberry Pie
post Aug 23 2009, 01:59 AM
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QUOTE (Spider-Vice @ Aug 23 2009, 12:19 AM) *
That's a waste of time. Doesn't fix invisible walls, only unsolid parts and I don't need to do that. At least not in the Total Conversion I'm working on and scripting: GTA SVTown


I figured out that invisible walls are caused by not properly setting faces on your model. Taking a look at the Tower in monochrome mode confirms this, as some parts that are invisible in Max and SA are coloured purple in Sketchup.
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Adler
post Aug 23 2009, 02:26 AM
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^ So if it's white then it's visible and if it's purple then it's invisible? smile.gif

This post has been edited by Adler: Aug 23 2009, 02:29 AM


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Huckleberry Pie
post Aug 23 2009, 12:24 PM
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QUOTE (Adler @ Aug 23 2009, 10:26 AM) *
^ So if it's white then it's visible and if it's purple then it's invisible? smile.gif


Yep. The missing parts in this pic were found out to be due to purple faces in Sketchup:

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Huckleberry Pie
post Nov 13 2009, 06:58 AM
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More updates here:
http://www.towerofterror.org/board/viewtop...7&start=180
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Deji
post Nov 14 2009, 10:26 PM
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Looks like things are going along nicely smile.gif Nice to hear you're still working on it.


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Huckleberry Pie
post Dec 2 2009, 02:36 AM
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Still fixing the lighting and collisions, although a beta is now available.

Light-baking/vertex paint test:


Now the only things missing are NPCs of Sally Shine and the guys, as well as a working interior... laugh.gif
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Deji
post Dec 2 2009, 12:37 PM
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It looks so much more realistic than when it started out now smile.gif If I had San Andreas working, I'd download it! biggrin.gif

Lol, what's that plane thing in the sky on the 2nd screen? tongue.gif


So is Sketchup just for the collision? How do you texture it? I've textured guns and stuff like that before but I wouldn't know where to start with this!


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Huckleberry Pie
post Dec 3 2009, 02:30 AM
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QUOTE (Deji @ Dec 2 2009, 08:37 PM) *
It looks so much more realistic than when it started out now smile.gif If I had San Andreas working, I'd download it! biggrin.gif

Lol, what's that plane thing in the sky on the 2nd screen? tongue.gif


So is Sketchup just for the collision? How do you texture it? I've textured guns and stuff like that before but I wouldn't know where to start with this!


Yeah, it did look better when I baked light on it. As for the plane, it's an Osprey, the same banana seen in Splinter Cell. The whole model was weaved using Sketchup, although as stated earlier I had to fix the collisions.
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