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[WIP|CONV|SA] Huck's stupid and random peds

Huckleberry Pie
post Jan 4 2010, 03:23 AM
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Had fun rigging some peds recently; after days of getting frustrated about making/converting peds, I did a bunch of playable, yet still glitchy pedestrians.

Sam Fisher (converted from Splinter Cell: Pandora Tomorrow)


Snow White (converted from The Sims 2)


Violet Baudelaire (converted from Lemony Snicket's A Series of Unfortunate Events)


All of them are ripped using 3D Ripper DX, which I find handy especially for games who's engine isn't widely documented, accessible or is relatively new, such as Splinter Cell and a bunch of other games. They do need some vertex weight-painting adjustments, although they seem fine nonetheless. Might release them if they're all fixed...

God Bless and enjoy... :awesome:
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Deji
post Jan 5 2010, 12:49 AM
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Coding like a Rockstar!

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Nice. I think that last one is especially accurate wink.gif


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Huckleberry Pie
post Jan 5 2010, 05:36 AM
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QUOTE (Deji @ Jan 5 2010, 08:49 AM) *
Nice. I think that last one is especially accurate wink.gif


You mean the Violet ped? Yeah, had no major problems with her, just copypasted the bones on her without any weight-painting corrections. Pretty strange yet funny to see the fourteen-year old inventor as well as Snow White packing heat and beating up other peds in SA. laugh.gif
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