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Ameteur Member Posts: 49 Joined: 5-August 09 ![]() | Had fun rigging some peds recently; after days of getting frustrated about making/converting peds, I did a bunch of playable, yet still glitchy pedestrians. Sam Fisher (converted from Splinter Cell: Pandora Tomorrow) ![]() Snow White (converted from The Sims 2) ![]() Violet Baudelaire (converted from Lemony Snicket's A Series of Unfortunate Events) ![]() All of them are ripped using 3D Ripper DX, which I find handy especially for games who's engine isn't widely documented, accessible or is relatively new, such as Splinter Cell and a bunch of other games. They do need some vertex weight-painting adjustments, although they seem fine nonetheless. Might release them if they're all fixed... God Bless and enjoy... :awesome: |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Nice. I think that last one is especially accurate ![]() -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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Ameteur Member Posts: 49 Joined: 5-August 09 ![]() | Nice. I think that last one is especially accurate ![]() You mean the Violet ped? Yeah, had no major problems with her, just copypasted the bones on her without any weight-painting corrections. Pretty strange yet funny to see the fourteen-year old inventor as well as Snow White packing heat and beating up other peds in SA. ![]() |
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