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Dec 18 2012, 03:19 AM Post #1 | |
Ameteur Member Posts: 49 Joined: 5-August 09 | Hmm, as stated in GTAModding's wiki page about the SCM scripting language, more of it was revealed upon R*'s release of the mobile ports of GTA3 and VC. My question is, in relation to other languages like C++ and UnrealScript, how are types handled, i.e. the typing discipline, and as to what influenced the language? |
Dec 18 2012, 03:58 PM Post #2 | |
![]() The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | SCM is definitely based on BASIC. |
Dec 25 2012, 11:24 PM Post #3 | |
![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 | I don't know if it is already known, but the GTAIII Version for iOS contains obviously the original source files... -------------------- |
Dec 26 2012, 12:56 PM Post #4 | |
![]() The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | |
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