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  Jun 1 2013, 02:41 PM	 Post #1  | |
The New Guy! Posts: 2 Joined: 1-June 13  | I downloaded spooky's scm hook to see how custom scm code injecting works, but i dont get it. i am interested in writing a simple cleo-like program to run my small scripts. i need an explanation to how to achieve this. not the code, just how scm hook manages to inject it. thanks.  | 
  Jun 8 2013, 02:09 PM	 Post #2  | |
The New Guy! Posts: 2 Joined: 8-June 13  | I want this but it's pretty much hard to do so I quit. I wish you can accomplish it.  | 
  Sep 30 2013, 04:50 AM	 Post #3  | |
The New Guy! Posts: 2 Joined: 29-September 13  | I think the codes would be easier to explain. LOL  | 
  Nov 13 2013, 09:39 PM	 Post #4  | |
The New Guy! Posts: 2 Joined: 1-June 13  | if anyone interested; it starts when game is ready for script execution, and everytime game tries to execute a buffer (buffer may include opcodes more than one) it also executes program's custom code. it sets script_ip for game_script_thread class (custom buffer position minus game's scm base) and then calls process_one_command.  | 
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