Jan 12 2014, 01:53 AM Post #41 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | CLEO 4.3 Released! Provided setup for normal users and ZIP including SDK for advanced users. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 11:45 AM Post #42 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | I LOVED TO SEE THE MODDING MORE ALIVE IN EACH DAY! keep modding, to all modders then, i tested and have a bug in my mod, the formated gxt entry of value of position of the part have bug: CODE :CoordToGxt 0AED: 9@v = float 0@ to_string_format "%.5g" 0AD3: string 13@v "PosX: ~r~%s" 9@v 0ADF: add_dynamic_GXT_entry '_seta29' text 13@v 033F: set_text_draw_letter_size 0.4 1.0 033E: set_draw_text_position 40.0 300.0 GXT '_seta29' (i used as scm func) details: bugs if var < 1.0 but don't bugs in some aleatory numbers btw: i have used "%.5f" to test, and bugged all numbers, but i think of this is only in formatted strings, gxt entries, the priority text don't bugs -------------------- |
Jan 12 2014, 12:53 PM Post #43 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Updated the release to fix bugs with long strings. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 01:08 PM Post #44 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | This script makes the game refuse to start / crash. http://hotmist.ddo.jp/cleomod/skin/index.html This one makes it hang when attempting to load a save game. http://www.gtagarage.com/mods/show.php?id=18361 -------------------- |
Jan 12 2014, 03:17 PM Post #45 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Updated. Added compatibility mode for file read/write operations. Missile mod (and any which pass 0A9A returned handles to game functions) now definitely require .cs3 extension to work, as I had to ensure that CLEO 4 scripts opening files using the integer param can still read/write. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 03:47 PM Post #46 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | Ryosuke's SkinSelector is now working. Den_spb's Traffic Lights Countdown isn't. StreamIniExtender needed an .cs3 extension. -------------------- |
Jan 12 2014, 04:20 PM Post #47 | |
The New Guy! Posts: 8 Joined: 14-December 13 | Den_spb's Traffic Lights Countdown isn't. Deji Thank you for some fixes, with Traffic lights countdown game is loading but the script does not work I would be very grateful to solve problem with script - ped_car_col.cs I tested, does not work This post has been edited by Recoil: Jan 12 2014, 04:23 PM |
Jan 12 2014, 04:53 PM Post #48 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | MP3 doesn't play via 0AAD: -------------------- |
Jan 12 2014, 05:18 PM Post #49 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | MP3 doesn't play via 0AAD: It should do. Audio seemed to be fully operational in IVLM... is there any "[0AAD]" error in the log? -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 05:47 PM Post #50 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Fixed with Den_spb's Traffic Lights Countdown. I didn't install it fully but this was enough: Thanks all for being so much faster and more thorough at testing than I -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 06:03 PM Post #51 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | Nothing about 0AAD in cleo.log. Correction: I don't hear audio via 0AAD if it is attached to a car via 0AC5 or to coords via 0AC2. Works indeed if audio is not attached. -------------------- |
Jan 12 2014, 06:12 PM Post #52 | |
The New Guy! Posts: 7 From: Saint-Petersburg, Russia Joined: 14-June 13 | Which version is the latest? The installer's cleo.asi is v4.3.02 but here you said it's 4.3.03. -------------------- |
Jan 12 2014, 06:21 PM Post #53 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Which version is the latest? The installer's cleo.asi is v4.3.02 but here you said it's 4.3.03. The installer and .asi should just use '4.3'. I was just considering all these updates as part of the one version, until all the issues are resolved or at least until the updates aren't coming 5 times a day I used '4.3.03' on the forums since you used v4.3.02 on the CLEO website and I wanted to make the update obvious. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 07:05 PM Post #54 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | i have downloaded this new version in the topic and crashes in your stream ini extender CODE ******************************************** script StreamI Local variables dump: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 184555757 66538 ******************************************** 00000004&0: [0A9A] OPEN_FILE "stream.ini" 114 -> 1659154993 // TRUE 00000023&1: [004D] GOTO_IF_FALSE -1784 00000030&1: [0A8D] READ_MEMORY 0x82258E 1 1 -> 233 00000044&1: [00D6] IF 0 00000048&0: [0039] l33(233) == 233 // TRUE 00000056&1: [004D] GOTO_IF_FALSE -80 00000063&1: [0006] l33(233) = 8529294 00000073&1: [0002] GOTO -90 00000090&1: [0A9F] GET_THIS_SCRIPT_STRUCT -> 0x313DB58 00000095&1: [000A] l30(51632984) += 16 00000102&1: [0A8D] READ_MEMORY 0x313DB68 4 0 -> 51697888 00000114&1: [0A8F] COMMAND_0A8F 51697888 -1786 -> 51699674 00000127&1: [0A8F] COMMAND_0A8F 51697888 -1882 -> 51699770 00000140&1: [0A8F] COMMAND_0A8F 51697888 -1889 -> 51699777 00000153&1: [0A8F] COMMAND_0A8F 51697888 -1897 -> 51699785 00000166&1: [0A8F] COMMAND_0A8F 51697888 -1905 -> 51699793 00000179&1: [0A8F] COMMAND_0A8F 51697888 -1797 -> 51699685 00000192&1: [0A8F] COMMAND_0A8F 51697888 -1815 -> 51699703 00000205&1: [0A8F] COMMAND_0A8F 51697888 -1826 -> 51699714 00000218&1: [0A8F] COMMAND_0A8F 51697888 -1847 -> 51699735 00000231&1: [0A8F] COMMAND_0A8F 51697888 -1869 -> 51699757 00000244&1: [0A8F] COMMAND_0A8F 51697888 -1915 -> 51699803 00000257&1: [0A8F] COMMAND_0A8F 51697888 -1926 -> 51699814 00000270&1: [0A8F] COMMAND_0A8F 51697888 -1935 -> 51699823 00000283&1: [0A8F] COMMAND_0A8F 51697888 -1948 -> 51699836 00000296&1: [0A8F] COMMAND_0A8F 51697888 -1962 -> 51699850 00000309&1: [0A8F] COMMAND_0A8F 51697888 -1980 -> 51699868 00000322&1: [0A8F] COMMAND_0A8F 51697888 -1990 -> 51699878 00000335&1: [0A8F] COMMAND_0A8F 51697888 -2004 -> 51699892 00000348&1: [0A8D] READ_MEMORY 0x49B9A2 4 1 -> 3697317 00000362&1: [000A] l29(3697317) += 4831654 00000372&1: [0A8E] COMMAND_0A8E 51633000 64 -> 51633064 00000382&1: [0A8C] WRITE_MEMORY 0x53E94C 1 14 1 00000395&1: [0A8C] WRITE_MEMORY 0x555854 4 487954408 1 00000411&1: [0A8C] WRITE_MEMORY 0x555858 1 0 1 00000424&1: [0A8C] WRITE_MEMORY 0xC1704C 4 30 0 00000437&1: [0A8C] WRITE_MEMORY 0x7115B5 1 6 1 00000450&1: [0A8C] WRITE_MEMORY 0x884958 1 1 1 00000463&1: [0A8C] WRITE_MEMORY 0x884984 1 2 1 00000476&1: [0A8C] WRITE_MEMORY 0x8D5100 1 1 0 00000489&1: [0A8C] WRITE_MEMORY 0x507750 1 86 1 00000502&1: [0A8C] WRITE_MEMORY 0x4AA440 4 1443425411 1 00000518&1: [0A8C] WRITE_MEMORY 0x7000E0 1 139 1 00000532&1: [0A8C] WRITE_MEMORY 0x72C1B7 1 117 1 00000545&1: [0A8C] WRITE_MEMORY 0x53E1B4 4 495044584 1 00000561&1: [0A8C] WRITE_MEMORY 0x53E1B8 1 0 1 00000574&1: [0A8C] WRITE_MEMORY 0x53E1EC 1 116 1 00000587&1: [0A8C] WRITE_MEMORY 0x5D9ABE 1 1 1 00000600&1: [0A8C] WRITE_MEMORY 0x5D9A8F 1 1 1 00000613&1: [0A8C] WRITE_MEMORY 0x8D2538 1 25 0 00000626&1: [0A8C] WRITE_MEMORY 0x434224 1 45 1 00000639&1: [0A8C] WRITE_MEMORY 0x5DBAE0 1 131 1 00000653&1: [0AA7] CALL_FUNCTION_RETURN 0x536F80 1 1 1659154993 ********************************* > Logging finished: 16:59:04 Powered by SCRLog (by LINK/2012) ********************************* the old version of i tested before and bugged the strings don't crashed... i installed the old version and the stream ini extender don't crashes now... only with this new version This post has been edited by Junior_Djjr: Jan 12 2014, 07:06 PM -------------------- |
Jan 12 2014, 07:08 PM Post #55 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | i have downloaded this new version in the topic and crashes in your stream ini extender CODE <snip> the old version of i tested before and bugged the strings don't crashed... i installed the old version and the stream ini extender don't crashes now... only with this new version Rename the script with the extension '.cs3', e.g. 'StreamIniExtender.cs3' -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jan 12 2014, 07:21 PM Post #56 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | then... works -------------------- |
Jan 12 2014, 08:09 PM Post #57 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | I was using incorrect volume values for 0ABC . It was at 2.0 while the maximum is 1.0 . Now I can sometimes hear the sounds, however, only very very quiet. strange. -------------------- |
Jan 12 2014, 09:55 PM Post #58 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | I was using incorrect volume values for 0ABC . It was at 2.0 while the maximum is 1.0 . i think of cleo 4.1 works with 2.0 of volume, but, sounds like 1.0, anyway, this value is for bass.dll and not the cleo library (right?) then your version of bass.dll can be other of i tested, i downloaded the last version in bass.dll's web site......Now I can sometimes hear the sounds, however, only very very quiet. strange. this bug is present in cleo 4.1 too, when i'm creating my mod (MDPMv4) i made the volume down when you distanced from the car and have obstacles...this is not from 4.3 (anyway, is possible to fix it?) ah, and MDPMv4 crashes in amount of volume changes in amount cars in same time in game... i needed to put a delay in the volume update to diminues the crashes, but, crashes yet after minutes/hours, possible to fix? ignore my bad english This post has been edited by Junior_Djjr: Jan 12 2014, 09:58 PM -------------------- |
Jan 13 2014, 06:11 AM Post #59 | |
Actually living entity Posts: 143 From: Earth Joined: 15-January 11 | I havn't seen (heard) any problems with this using CLEO 4.1 (I'm using the 3D attached audio only in the simplest way though), apart from that stereo glitch which is fixable by reducing sound acceleration in Windows (which I can't test now because i'm using my chassis internal mono speaker O.o). However, using different versions of bass.dll never gave me any noticable results. I prefer to stick with the one Deji chooses. Anyway, I accidentally teleported to the exact middle of the map (0.0 0.0 0.0) and guess what - the sounds are attached to these coords and play there just fine. -------------------- |
Jan 13 2014, 10:02 AM Post #60 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | -------------------- |