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[REL] CLEO 4.3

Deji
post Jan 12 2014, 01:53 AM
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CLEO 4.3 Released!

Provided setup for normal users and ZIP including SDK for advanced users.


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Junior_Djjr
post Jan 12 2014, 11:45 AM
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I LOVED TO SEE THE MODDING MORE ALIVE IN EACH DAY!
keep modding, to all modders


then, i tested and have a bug in my mod, the formated gxt entry of value of position of the part have bug:

CODE
:CoordToGxt
0AED: 9@v = float 0@ to_string_format "%.5g"  
0AD3: string 13@v "PosX: ~r~%s" 9@v
0ADF: add_dynamic_GXT_entry '_seta29' text 13@v  
033F: set_text_draw_letter_size 0.4 1.0
033E: set_draw_text_position 40.0 300.0 GXT '_seta29'

(i used as scm func)
details: bugs if var < 1.0 but don't bugs in some aleatory numbers

btw: i have used "%.5f" to test, and bugged all numbers, but i think of this is only in formatted strings, gxt entries, the priority text don't bugs


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Deji
post Jan 12 2014, 12:53 PM
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Updated the release to fix bugs with long strings.


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uokka
post Jan 12 2014, 01:08 PM
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This script makes the game refuse to start / crash.
http://hotmist.ddo.jp/cleomod/skin/index.html

This one makes it hang when attempting to load a save game.
http://www.gtagarage.com/mods/show.php?id=18361


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Deji
post Jan 12 2014, 03:17 PM
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Updated. Added compatibility mode for file read/write operations. Missile mod (and any which pass 0A9A returned handles to game functions) now definitely require .cs3 extension to work, as I had to ensure that CLEO 4 scripts opening files using the integer param can still read/write.


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uokka
post Jan 12 2014, 03:47 PM
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Ryosuke's SkinSelector is now working.

Den_spb's Traffic Lights Countdown isn't.


StreamIniExtender needed an .cs3 extension.


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Recoil
post Jan 12 2014, 04:20 PM
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QUOTE (uokka @ Jan 12 2014, 07:47 PM) *
Den_spb's Traffic Lights Countdown isn't.

Deji Thank you for some fixes, with Traffic lights countdown game is loading but the script does not work

I would be very grateful to solve problem with script - ped_car_col.cs confused.gif
I tested, does not work

This post has been edited by Recoil: Jan 12 2014, 04:23 PM
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uokka
post Jan 12 2014, 04:53 PM
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MP3 doesn't play via 0AAD:


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Deji
post Jan 12 2014, 05:18 PM
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QUOTE (uokka @ Jan 12 2014, 04:53 PM) *
MP3 doesn't play via 0AAD:


It should do. Audio seemed to be fully operational in IVLM... is there any "[0AAD]" error in the log?


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Deji
post Jan 12 2014, 05:47 PM
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Fixed with Den_spb's Traffic Lights Countdown. I didn't install it fully but this was enough:


Thanks all for being so much faster and more thorough at testing than I tongue.gif


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uokka
post Jan 12 2014, 06:03 PM
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Nothing about 0AAD in cleo.log.

Correction:

I don't hear audio via 0AAD if it is attached to a car via 0AC5 or to coords via 0AC2.

Works indeed if audio is not attached.


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Seemann
post Jan 12 2014, 06:12 PM
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Which version is the latest? The installer's cleo.asi is v4.3.02 but here you said it's 4.3.03.


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Deji
post Jan 12 2014, 06:21 PM
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QUOTE (Seemann @ Jan 12 2014, 06:12 PM) *
Which version is the latest? The installer's cleo.asi is v4.3.02 but here you said it's 4.3.03.


The installer and .asi should just use '4.3'. I was just considering all these updates as part of the one version, until all the issues are resolved or at least until the updates aren't coming 5 times a day tongue.gif I used '4.3.03' on the forums since you used v4.3.02 on the CLEO website and I wanted to make the update obvious.


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Junior_Djjr
post Jan 12 2014, 07:05 PM
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i have downloaded this new version in the topic and crashes in your stream ini extender

CODE
********************************************
script StreamI
Local variables dump:
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
184555757 66538
********************************************

00000004&0: [0A9A] OPEN_FILE "stream.ini" 114 -> 1659154993    // TRUE
00000023&1: [004D] GOTO_IF_FALSE -1784
00000030&1: [0A8D] READ_MEMORY 0x82258E 1 1 -> 233
00000044&1: [00D6] IF 0
00000048&0: [0039] l33(233) == 233    // TRUE
00000056&1: [004D] GOTO_IF_FALSE -80
00000063&1: [0006] l33(233) = 8529294
00000073&1: [0002] GOTO -90
00000090&1: [0A9F] GET_THIS_SCRIPT_STRUCT -> 0x313DB58
00000095&1: [000A] l30(51632984) += 16
00000102&1: [0A8D] READ_MEMORY 0x313DB68 4 0 -> 51697888
00000114&1: [0A8F] COMMAND_0A8F 51697888 -1786 -> 51699674
00000127&1: [0A8F] COMMAND_0A8F 51697888 -1882 -> 51699770
00000140&1: [0A8F] COMMAND_0A8F 51697888 -1889 -> 51699777
00000153&1: [0A8F] COMMAND_0A8F 51697888 -1897 -> 51699785
00000166&1: [0A8F] COMMAND_0A8F 51697888 -1905 -> 51699793
00000179&1: [0A8F] COMMAND_0A8F 51697888 -1797 -> 51699685
00000192&1: [0A8F] COMMAND_0A8F 51697888 -1815 -> 51699703
00000205&1: [0A8F] COMMAND_0A8F 51697888 -1826 -> 51699714
00000218&1: [0A8F] COMMAND_0A8F 51697888 -1847 -> 51699735
00000231&1: [0A8F] COMMAND_0A8F 51697888 -1869 -> 51699757
00000244&1: [0A8F] COMMAND_0A8F 51697888 -1915 -> 51699803
00000257&1: [0A8F] COMMAND_0A8F 51697888 -1926 -> 51699814
00000270&1: [0A8F] COMMAND_0A8F 51697888 -1935 -> 51699823
00000283&1: [0A8F] COMMAND_0A8F 51697888 -1948 -> 51699836
00000296&1: [0A8F] COMMAND_0A8F 51697888 -1962 -> 51699850
00000309&1: [0A8F] COMMAND_0A8F 51697888 -1980 -> 51699868
00000322&1: [0A8F] COMMAND_0A8F 51697888 -1990 -> 51699878
00000335&1: [0A8F] COMMAND_0A8F 51697888 -2004 -> 51699892
00000348&1: [0A8D] READ_MEMORY 0x49B9A2 4 1 -> 3697317
00000362&1: [000A] l29(3697317) += 4831654
00000372&1: [0A8E] COMMAND_0A8E 51633000 64 -> 51633064
00000382&1: [0A8C] WRITE_MEMORY 0x53E94C 1 14 1
00000395&1: [0A8C] WRITE_MEMORY 0x555854 4 487954408 1
00000411&1: [0A8C] WRITE_MEMORY 0x555858 1 0 1
00000424&1: [0A8C] WRITE_MEMORY 0xC1704C 4 30 0
00000437&1: [0A8C] WRITE_MEMORY 0x7115B5 1 6 1
00000450&1: [0A8C] WRITE_MEMORY 0x884958 1 1 1
00000463&1: [0A8C] WRITE_MEMORY 0x884984 1 2 1
00000476&1: [0A8C] WRITE_MEMORY 0x8D5100 1 1 0
00000489&1: [0A8C] WRITE_MEMORY 0x507750 1 86 1
00000502&1: [0A8C] WRITE_MEMORY 0x4AA440 4 1443425411 1
00000518&1: [0A8C] WRITE_MEMORY 0x7000E0 1 139 1
00000532&1: [0A8C] WRITE_MEMORY 0x72C1B7 1 117 1
00000545&1: [0A8C] WRITE_MEMORY 0x53E1B4 4 495044584 1
00000561&1: [0A8C] WRITE_MEMORY 0x53E1B8 1 0 1
00000574&1: [0A8C] WRITE_MEMORY 0x53E1EC 1 116 1
00000587&1: [0A8C] WRITE_MEMORY 0x5D9ABE 1 1 1
00000600&1: [0A8C] WRITE_MEMORY 0x5D9A8F 1 1 1
00000613&1: [0A8C] WRITE_MEMORY 0x8D2538 1 25 0
00000626&1: [0A8C] WRITE_MEMORY 0x434224 1 45 1
00000639&1: [0A8C] WRITE_MEMORY 0x5DBAE0 1 131 1
00000653&1: [0AA7] CALL_FUNCTION_RETURN 0x536F80 1 1 1659154993

*********************************
> Logging finished: 16:59:04
  Powered by SCRLog (by LINK/2012)
*********************************


the old version of i tested before and bugged the strings don't crashed... i installed the old version and the stream ini extender don't crashes now... only with this new version

This post has been edited by Junior_Djjr: Jan 12 2014, 07:06 PM


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Deji
post Jan 12 2014, 07:08 PM
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QUOTE (Junior_Djjr @ Jan 12 2014, 07:05 PM) *
i have downloaded this new version in the topic and crashes in your stream ini extender

CODE
<snip>


the old version of i tested before and bugged the strings don't crashed... i installed the old version and the stream ini extender don't crashes now... only with this new version


Rename the script with the extension '.cs3', e.g. 'StreamIniExtender.cs3'


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Junior_Djjr
post Jan 12 2014, 07:21 PM
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then... works


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uokka
post Jan 12 2014, 08:09 PM
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I was using incorrect volume values for 0ABC . It was at 2.0 while the maximum is 1.0 .
Now I can sometimes hear the sounds, however, only very very quiet. strange.


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Junior_Djjr
post Jan 12 2014, 09:55 PM
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QUOTE (uokka @ Jan 12 2014, 06:09 PM) *
I was using incorrect volume values for 0ABC . It was at 2.0 while the maximum is 1.0 .
i think of cleo 4.1 works with 2.0 of volume, but, sounds like 1.0, anyway, this value is for bass.dll and not the cleo library (right?) then your version of bass.dll can be other of i tested, i downloaded the last version in bass.dll's web site......

QUOTE (uokka @ Jan 12 2014, 06:09 PM) *
Now I can sometimes hear the sounds, however, only very very quiet. strange.
this bug is present in cleo 4.1 too, when i'm creating my mod (MDPMv4) i made the volume down when you distanced from the car and have obstacles...
this is not from 4.3 (anyway, is possible to fix it?) ah, and MDPMv4 crashes in amount of volume changes in amount cars in same time in game... i needed to put a delay in the volume update to diminues the crashes, but, crashes yet after minutes/hours, possible to fix?


ignore my bad english

This post has been edited by Junior_Djjr: Jan 12 2014, 09:58 PM


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uokka
post Jan 13 2014, 06:11 AM
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I havn't seen (heard) any problems with this using CLEO 4.1 (I'm using the 3D attached audio only in the simplest way though), apart from that stereo glitch which is fixable by reducing sound acceleration in Windows (which I can't test now because i'm using my chassis internal mono speaker O.o). However, using different versions of bass.dll never gave me any noticable results. I prefer to stick with the one Deji chooses.

Anyway, I accidentally teleported to the exact middle of the map (0.0 0.0 0.0) and guess what - the sounds are attached to these coords and play there just fine. tongue.gif


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Junior_Djjr
post Jan 13 2014, 10:02 AM
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wow, me too

i have tested MDPMv4 and the audio of the music be attached in 0.0 0.0 0.0


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