Feb 25 2012, 02:07 PM Post #21 | |
Ameteur Member Posts: 49 Joined: 5-August 09 | Now what about video screens? As in make one flat plane display an FMV or something. |
Mar 6 2012, 03:07 PM Post #22 | |
Trained Newbie Posts: 21 Joined: 19-February 12 | this is still not working for me. could someone who have tried this and it works upload source code .txt or .cs here? |
Mar 6 2012, 09:14 PM Post #23 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Did you, per chance, miss out the first parts of the topic? The one that explains about adding the appropriate line to cull.ipl to actually see the screen? And the part about writing some actual data to see on the screen? They're both pretty important. Assuming it's not crashing any more from not using version 2... SANNY {$CLEO .cs} 0AB1: CALL @SetupLiveScreen NUM_PARAMS 7 SCREEN 0 COORDS 2512.1816 -1669.3521 21.0431 WIDTH 20.0 HEIGHT 10.0 ANGLE 90.0 :main WAIT 0 IF 00FE: LOCATE_CHAR_ANY_MEANS $PLAYER_ACTOR SPHERE 0 COORDS 2512.1816 -1669.3521 21.0431 RADIUS 150.0 150.0 150.0 THEN IF 00C2: CAM_IS_SPHERE_VISIBLE 159@ 160@ 161@ radius 5.0 THEN 0A8E: 0@ = 0xB6F028 + 0x14 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0A8E: 0@ = 0xB6F028 + 0xADC 0AA6: call_method 0x59BBC0 struct 0@ num_params 1 pop 0 1@ // CMatrix__Copy(&CCamera.TvCamMatrix, CCamera.placeable.pMatrix) END END GOTO @main :SetupLiveScreen 0012: 0@ *= 0x30 000A: 0@ += 0x8D5DD8 0017: 4@ /= 2.0 0017: 5@ /= 2.0 02F6: 8@ = SIN 6@ 02F7: 7@ = COS 6@ 0013: 7@ *= 4@ 0013: 8@ *= 4@ 0087: 9@ = 1@ 0087: 10@ = 2@ 005B: 9@ += 7@ 005B: 10@ += 8@ 0087: 11@ = 3@ 005B: 11@ += 5@ 0087: 12@ = 1@ 0087: 13@ = 2@ 0063: 12@ -= 7@ 0063: 13@ -= 8@ 0087: 17@ = 3@ 0063: 17@ -= 5@ 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 10@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 11@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 12@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 13@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 11@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 12@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 13@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 17@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 10@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 17@ virtual_protect 0 0AB2: RET 0 And in "GTA San Andreas\data\maps\cull.ipl", replace CODE -1399.83, -208.103, 1039.34, 0, 120.187, 1039.34, 173.006, 0, 1157.71, 2, 0, 0, 0, 0 With CODE #-1399.83, -208.103, 1039.34, 0, 120.187, 1039.34, 173.006, 0, 1157.71, 2, 0, 0, 0, 0 # BACKED UP 8-TRACK TV 2486.905, -1668.2683, 13.3437, 0, 150.0, 9.0, 150.0, 0, 100.0, 2, 0, 0, 0, 0 # GROVE TV -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Mar 8 2012, 02:32 PM Post #24 | |
Trained Newbie Posts: 21 Joined: 19-February 12 | not working... i'm noob or my gta or pc is wrong. so i give up i'll try it again when i graduate from noob thank you for help |
Jan 1 2016, 09:44 PM Post #25 | |
The New Guy! Posts: 8 Joined: 5-October 15 | Why a black screen? |
Jan 3 2016, 02:17 PM Post #26 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | Why a black screen? Try to see your game mirrors if they work, if also not work is because some mod disabled the cull of your game.~img~ -------------------- |
Jan 5 2016, 06:11 PM Post #27 | |
The New Guy! Posts: 8 Joined: 5-October 15 | |
Feb 6 2016, 11:15 AM Post #28 | |
Ameteur Member Posts: 32 From: Brazil Joined: 12-January 14 | How to turn on the mirror? Now I see, Deji forgot this line:CODE 0A8C: write_memory 0x50B538 size 1 value 0xEB virtual_protect 1 And also, obviously, made a mistake here: CODE 00C2: CAM_IS_SPHERE_VISIBLE 159@ 160@ 161@ radius 5.0 This works: CODE {$cleo} 0AB1: call @SetupLiveScreen num_params 7 screen 0 coords 2512.1816 -1669.3521 18.0 width 20.0 height 10.0 angle 90.0 0A8C: write_memory 0x50B538 size 1 value 0xEB virtual_protect 1 while true wait 0 player.Defined(0) jf continue 00FE: actor $player_actor sphere 0 in_sphere 2512.1816 -1669.3521 21.0431 radius 150.0 150.0 150.0 jf continue 00C2: sphere_onscreen 2512.1816 -1669.3521 21.0431 radius 10.0 jf continue 0A8E: 0@ = 0xB6F028 + 0x14 0A8D: 1@ = read_memory 0@ size 4 virtual_protect 0 0A8E: 0@ = 0xB6F028 + 0xADC 0AA6: call_method 0x59BBC0 struct 0@ num_params 1 pop 0 1@ // CMatrix__Copy(&CCamera.TvCamMatrix, CCamera.placeable.pMatrix) end :SetupLiveScreen 0012: 0@ *= 0x30 000A: 0@ += 0x8D5DD8 0017: 4@ /= 2.0 0017: 5@ /= 2.0 02F6: 8@ = SIN 6@ 02F7: 7@ = COS 6@ 0013: 7@ *= 4@ 0013: 8@ *= 4@ 0087: 9@ = 1@ 0087: 10@ = 2@ 005B: 9@ += 7@ 005B: 10@ += 8@ 0087: 11@ = 3@ 005B: 11@ += 5@ 0087: 12@ = 1@ 0087: 13@ = 2@ 0063: 12@ -= 7@ 0063: 13@ -= 8@ 0087: 17@ = 3@ 0063: 17@ -= 5@ 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 10@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 11@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 12@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 13@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 11@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 12@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 13@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 17@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 9@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 10@ virtual_protect 0 000A: 0@ += 4 0A8C: write_memory 0@ size 4 value 17@ virtual_protect 0 0AB2: RET 0 -------------- Edit: https://youtu.be/hfg1mlcAAa8 Thanks for this This post has been edited by Junior_Djjr: Feb 6 2016, 01:02 PM -------------------- |
Feb 11 2016, 08:40 PM Post #29 | |
The New Guy! Posts: 8 Joined: 5-October 15 | Thank you! Now it works!!) how to make a mirror of the car in the video?) |
Jan 26 2017, 12:17 PM Post #30 | |
The New Guy! Posts: 5 Joined: 13-January 16 | How use " 00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@ " and make camera follow player actor?? @deji |