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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | At last, an official version of CLEO 4 can now be seen on the main CLEO Website. You may talk about it here, if you really feel the need to ![]() -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Haha finally! ![]() -------------------- ![]() |
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![]() The New Guy! Posts: 2 From: Netherlands Joined: 12-July 10 ![]() | I'm currently developing CLEO3 mods, should I switch to CLEO4 or can I stay with CLEO3? ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | CLEO 4's opcodes are pretty advanced compared to CLEO 3's. There is a lot that can be gained from using CLEO 4 Opcodes... However, if you think that you can still make your mod in CLEO 3, feel free to make it using only those opcodes, which will widen compatibility. By the way, CLEO 4 compeltely supports CLEO 3 mods. As long as you don't use the CLEO 4 opcodes, you can safely make mods for CLEO 3 with CLEO 4 installed on your system. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() The New Guy! Posts: 2 From: Netherlands Joined: 12-July 10 ![]() | I think CLEO3 is enough for me, but maybe there are some opcodes that can be of great use. Is there a full list of all the new CLEO4 opcodes? |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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