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Converting Endorphin Anims to IV

Mora Hannover
post Nov 5 2014, 02:34 PM
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CONVERTING ENDORPHIN ANIMS TO IV



Note : In this Tutorial we will convert endorphin anims to gta iv not gta sa

if you want for sa Go to this http://gtaforums.com...n-anims-to-gta/

Tools:

OpenIV - Required
3ds Max - Required
OFIO - Required/Optional
Andrew's OAD Exporter - Required/Optional



When you finish your Animation endorphin choose the Character. not the ANIMATION!!!!




Now File --> Export



Now name the file and make it to .bvh format

in the tab check the Target Reference Character and choose AudioMotion2.



and Click OK



Now Open 3DS Max.

Make Sure you have Andrew's OAD Exporter Installed and also a file included with it gta4_biped.max open it and you will see a biped

now you have to do this. (from diamond download tutorial) for a better view go http://diamonddownlo...in-3ds-max.html


only make till the marco step.



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When you open it, it should look something similar to this (Depending on your 3ds Max version)
Creating A Char Bone Selection Macro Button
Before we do any animation, we will want to create a little button that will select the char bone, because trust me, you will need to select that annoying little bone located under the pelvis a whole lot.

Go up to MaxScript and click on 'New Script'
Now you will get a notepad like window popup like this
In here, you will want to type the following:

if $char != undefined then
(
select $char
)else(
messagebox "Char bone does not exist!"
)


This in English is:

If an object in the scene with the name of 'char' is not equal to undefined (exists) then select it, but if it doesn't exist, display a message-box saying so.

Now you can save the script if you want to create a script file (.ms), or you can select all the code and drag it to the top menu like so: Gif Image: https://i.imgur.com/rtz2OtK.gif

Or static screenshot:
After you drag your code onto the menu button bar at the top, 3ds Max will create a blue script box icon (Shown in the red circle).

Now right click that and hit 'Edit Button Appearance...'
Now, check 'Text Button' and give it the label of something small like 'Char Bone' and click ok at the bottom.
If you click your button with the biped open or an object with a sub object called char then it will select it and display a message if there is not.

all we have to do now is import the .bvh file into our Biped

see how to import .bvh file from here into your biped http://www.youtube.c...XD3aFk1ltFM(not mine)

To see how to export the FBX anim file using Andrew's Exporter plugin instead of OFIO watch this video.(not mine)
To see how to play anims in game using a .net script see this tutorial (baisc scripting knowledge required)(not mine)
NOTE- I Did not steal these tuts. i just direct it to you if you don't know how to export OAD or import .bvh
Special thanks:
Deji
You
Me biggrin.gif LOL

This post has been edited by mora_hannover: Nov 5 2014, 02:37 PM


--------------------
Rest in Peace Yeardley Diamond (Dec. 21, 1985 - Aug. 20, 2014)
Rest in Peace Kitty0706 (1994 - Jan. 25, 2015)
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