Jun 10 2014, 10:48 AM Post #1 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | You all probably know by now, so lets get excited and gear our minds towards the potential possibilities in this game. Personally, all I've been able to think about when looking at this game is how much I could do to it. Like a huge blank canvas, it will be waiting for us to add our own content as we feel is appropriate. Since modding on GTA SA in particular has been so big, its spiritual next-gen successor should provide years interesting discoveries about features that already exist as well as our growing ability to add new stuff. So we have a lot to anticipate for the PC version. Our GTA V modding section has been waiting in anticipation for a while, and hopefully we'll be able to gather up a great load of information and display it in the convenient manner GTAG Modding should be known for In case you haven't gotten tired of it yet... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jun 10 2014, 10:57 PM Post #2 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | Psst, add a like function to ye'olde IPB 2, I was looking for a button here! Anyway the modding possibilities will be pretty much endless, especially with those god damn sexy graphics. |
Jun 10 2014, 11:31 PM Post #3 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Psst, add a like function to ye'olde IPB 2, I was looking for a button here! Anyway the modding possibilities will be pretty much endless, especially with those god damn sexy graphics. I have an ultimate goal to produce versions of my SA mods on V. It will be a fun challenge And I hope R* don't disappoint when it comes to "accidental" files which give us sneaky insights on their development processes -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jun 10 2014, 11:48 PM Post #4 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | In before there is an even more actual version of the build log on the PC build |
Jun 11 2014, 07:28 PM Post #5 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Psst, add a like function to ye'olde IPB 2, I was looking for a button here! I heard "8-bit cookie" function... Heh, I think it fits in nicely. Very basic, but I'll add more functionality some other time EDIT: Fixed profiles, kinda... no idea why they were broken. Some IPB JavaScript seems missing so I had to do some cutting and pasting... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jun 14 2014, 09:50 AM Post #6 | |
Ameteur Member Posts: 49 Joined: 5-August 09 | I have an ultimate goal to produce versions of my SA mods on V. It will be a fun challenge And I hope R* don't disappoint when it comes to "accidental" files which give us sneaky insights on their development processes I'd lol if they actually leave a bunch of leftovers or perhaps even a debug mode/SCO compiler. |
Jun 14 2014, 09:55 PM Post #7 | |
Trained Member Posts: 76 From: Nederland, NL Joined: 1-May 12 | I hope that V will be more mod friendly than IV was when it was released. Although my bet is that R* won't be releasing much info because of GTA Online, which they take a bit too seriously in my opinion. I don't know if any of you have played the ps3/xbox 360 version, but online felt to serious/pay2win. I understand that someone shouldn't be able to make a million within a few days and that R* wants to sell their credits for real cash, but now the ammo I use costs more than the money I make from some missions. With the PC version I also hope that heists will arrive which hopefully allows players to make a quick buck. Back to modding, I can't wait to create some new missions. In the offline story they didn't use all locations to their full potential and even left out some locations such as the prison. I already have some ideas. This post has been edited by badboy: Jun 14 2014, 09:56 PM |