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[CLEO] The Black Market Mod

uokka
post May 14 2014, 11:19 PM
Post #21


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I might be wrong but don't drug dealers spawn only after passing a certain mission (like second with Rider)?


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EWSK
post May 15 2014, 07:27 AM
Post #22


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QUOTE (Deji @ May 14 2014, 10:41 PM) *
Sounds like the mod is installed perfectly. There are no modifications to drug dealer spawning, so it's down to the actual game to spawn the dealers.

Though, if you have a 100% save game, that could be a problem. When you kill drug dealers in San Andreas, it actually tracks it and once you kill or scare away enough of them in any one area, they stop spawning there completely.

Were I to be able to edit this version of the mod currently, it wouldn't be hard to prevent the game from making dealers extinct whilst the mod is installed, but for now your only option is to hope they aren't all dead, use a new save game (and don't kill too many dealers tongue.gif) or look into creating a basic CLEO script which may be able to create them on nearby roads at random intervals and trigger the Black Market Mod's effect on them.


Thanks for the quick reply! I'm not a modder, so I wouldn't know how to make that script biggrin.gif, I went off and downloaded a CLEO sript called " PEDSpawn, " spawned some drug dealers, and they just run away from me, so I followed one them and he stopped to deal something to a few groves, but when I approach him, he refuses to deal, there isn't even the box asking for Y or N, when I push him, he says: " get away from me, " and so do all of them... I thought starting a new game might help but the game crashes every time I drive the bmx somewhat close the rail.

I think I totally fucked something up I'm right now on the mission " Running dog " and there were drug dealers before I installed the mod.
Seriously man you gotta do something about it, I think all other GTA San Andreas mods are bullshit I've seen this mod on Youtube, but I just can't play it! biggrin.gif Damn...
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uokka
post May 15 2014, 07:08 PM
Post #23


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Sorry again for my uncualified input (my PC is a bitch currently so I can't test), I don't even remember which mission " Running dog " was.

However, might it be possible that droug dealers will only ask the player to buy drougs (in unmodded game; even though you cannot buy anything) if a certain mission has passed and maybe enough respect was gained?

Game crashing is probably another issue. Try reinstall to C:\Games\GTASA\.
If needed, instead of editing .IMG files, use ModLoader (Uh, GTAF is down.. google it).

This post has been edited by uokka: May 15 2014, 07:11 PM


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EWSK
post May 15 2014, 08:59 PM
Post #24


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QUOTE (uokka @ May 15 2014, 10:08 PM) *
Sorry again for my uncualified input (my PC is a bitch currently so I can't test), I don't even remember which mission " Running dog " was.

However, might it be possible that droug dealers will only ask the player to buy drougs (in unmodded game; even though you cannot buy anything) if a certain mission has passed and maybe enough respect was gained?

Game crashing is probably another issue. Try reinstall to C:\Games\GTASA\.
If needed, instead of editing .IMG files, use ModLoader (Uh, GTAF is down.. google it).


Maybe that could be an issue, although I doubt that, but yes my game is insalled on local disk D, which is my second hard drive. Still waiting for DEJI to respond. And still representing biggrin.gif.
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Deji
post May 16 2014, 06:43 PM
Post #25


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The PEDspawn program probably doesn't trigger the original external script, which The Black Market Mod overrides to integrate into the original dealer conversation where CJ would simply change how he told the dealer to F- off...

But starting a new game should solve the original problem anyway (or just downloading a different save game where all the dealers haven't been killed). In case the Black Market Mod is somehow causing problems with the story line because of the way it hi-jacks the dealers, you might want to try playing through most of the storyline with all mods (including the ASI Loader and CLEO) disabled, as almost anything could cause weird crashes while playing through the entirety of the built-in scripted parts of the game.


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EWSK
post May 16 2014, 07:00 PM
Post #26


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QUOTE (Deji @ May 16 2014, 09:43 PM) *
The PEDspawn program probably doesn't trigger the original external script, which The Black Market Mod overrides to integrate into the original dealer conversation where CJ would simply change how he told the dealer to F- off...

But starting a new game should solve the original problem anyway (or just downloading a different save game where all the dealers haven't been killed). In case the Black Market Mod is somehow causing problems with the story line because of the way it hi-jacks the dealers, you might want to try playing through most of the storyline with all mods (including the ASI Loader and CLEO) disabled, as almost anything could cause weird crashes while playing through the entirety of the built-in scripted parts of the game.


Will there be an update for this mod? Right now I uninstalled the game, placed in in my C drive, install black market, however Cleo dosen't show a script running! As if I wouldn't have installed the mod! biggrin.gif And by the way, WTF In " Games " it shows I have GTA San Andreas:AO version... What? biggrin.gif Maybe that's causing problems.
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Deji
post May 16 2014, 07:58 PM
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QUOTE (EWSK @ May 16 2014, 08:00 PM) *
Will there be an update for this mod?


I need some extra tools to rework the next version - it's only like 5% done and it's already got so much stuffed in it, Sanny Builder (the CLEO script compiler) can't compile it any more. Not to mention it's already pretty big for a simple CLEO script, so I'll be waiting until there are more capabilities.

QUOTE
Right now I uninstalled the game, placed in in my C drive, install black market, however Cleo dosen't show a script running! As if I wouldn't have installed the mod! biggrin.gif


Did you forget the ASI Loader?

QUOTE
And by the way, WTF In " Games " it shows I have GTA San Andreas:AO version... What? biggrin.gif Maybe that's causing problems.


That's good news. It means you don't have the version of the game which was patched by R* to (somewhat ineffectively) prevent modding and is compatible with most mods, before the Hot Coffee 'scandal'.


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EWSK
post May 16 2014, 08:38 PM
Post #28


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QUOTE (Deji @ May 16 2014, 10:58 PM) *
I need some extra tools to rework the next version - it's only like 5% done and it's already got so much stuffed in it, Sanny Builder (the CLEO script compiler) can't compile it any more. Not to mention it's already pretty big for a simple CLEO script, so I'll be waiting until there are more capabilities.



Did you forget the ASI Loader?



That's good news. It means you don't have the version of the game which was patched by R* to (somewhat ineffectively) prevent modding and is compatible with most mods, before the Hot Coffee 'scandal'.


I don't know, I'm " pretty " sure i didn't, if I understand right the ASI Loader is " vorbisFile.dll, vorbisHooked.dll and SuperVars.asi " Right? Whatever... I've got an image -
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