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[C#] Creating .INI Settings File

Mora Hannover
post Feb 8 2015, 09:38 AM
Post #1


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Getting GTAG Back to life


Firstly,
you should add this reference to your project/compiler
CODE
using System.IO;

you should check in your constructor if the settings does'nt exists.
for example
CODE
public void Class1()
        {
            if(!File.Exists(Settings.Filename))
            {

            }
}


Settings.Filename is the name of your script.
If you name your script gtagscript then the ini file name would gtagscript too

now the does'nt exists
we have to make the script generate it. We will write our information in the ini so when the script won't find the file it will create one
CODE
if(!File.Exists(Settings.Filename))
{
Settings.SetValue("OptionName", "Category", "Value");
}


you can add more info
CODE
if(!File.Exists(Settings.Filename))
{
Settings.SetValue("OptionName", "Category", "Value");
Settings.SetValue("OptionName2", "Category2", "Value2");
}


now let me explain
OptionName does'nt need explaining
If OptionName was Key1
then in the ini you would see
CODE
[Category]
Key1=Value


Category does'nt need explaining too
if Category was MyMod
then in the ini you would see
CODE
[MyMod]
OptionName=Value


Value is the default Value.
It it can be Key,Float,int,bool,Crap,etc

if Value was 10.0
in the ini you would see
CODE
[Category]
OptionName=10.0


Here i will explain everything

Creating settings

in This Tutorial i will use int.
Firstly,
Define the int
CODE
int mynum;

it does't have to be mynum it can be anything, i just chose mynum.

lets make it a settings Value
CODE
mynum = Settings.GetValueInteger("Number", "Tut", 10);

it have to be GetValueInteger because it is int.
Number is the Option Name you can change it to anything you want
Tut is the Category Name you can change it to anything you want
10 is the default value. The people who uses your mod may change this value from the ini file.
Check if the Settings File does't exists
and Write your info
CODE
if(!File.Exists(Settings.Filename))
            {
                Settings.SetValue("Number", "Tut", 10);
            }

now the ini file would be like this
CODE
[TUT]
Number=10


now i need to use this int in something
I want to use it in a number displayed on screen
Print is the best example.
Print can support Keys,Int,Float,Bool,Crap,etc
CODE
Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW","STRING",mynum.ToString(),5000,1);

it will display the 10 in the screen for 10 seconds
if the Users changes 10 from the ini file to 5 then 5 will be displayed.
The Same happens with Int,float,bool,crap,etc
but getting the value would be different

Bool
CODE
Settings.GetValueBool


Float
CODE
Settings.GetValueFloat


Key
CODE
Settings.GetValueKey


Model
CODE
Settings.GetValueModel


Names - Don't know what is this really
CODE
Settings.GetValueNames


String
CODE
Settings.GetValueString


Vector3
CODE
Settings.GetValueVector3


and also function will be different i mean
for example
you can't use bool in a function that needs float
you can't use float in a function that needs bool
every father takes his son
and however

I hope the tutorial was helpful


This post has been edited by Mora Hannover: Feb 8 2015, 09:42 AM


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