Jan 24 2011, 10:27 PM Post #1 | |||||||||
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Since I've been all secretive with most of my new creations, I thought I'd open one of my smaller ones up for everyone to look forward to. The Live-Action Map Editor (or L.A.M.E.) is a map editor which allows you to make changes to the map without having to leave the game! This means you can get your maps looking exactly how you want them to look in-game. What's more, it's fun! Like with many of my recent creations, L.A.M.E. uses mouse input to control a cusor (I know right, totally new and revolutionary concept) which is something never seen from many other CLEO Tools. So it's simply a matter of clicking on-screen items to easily open and save files; open and close windows; and simply for the fun of it. The GUI could be described as being pretty "aero" like. With semi-transparent windows and icons. Mouse support is full-featured, so it will feel quite like using a normal windows program.
Suprisingly, progress on this tool is much faster than a lot of my other projects. There is still a lot to do at the time of writing, but it's all going smoothly with minimal problems. Lets hope that doesn't change... CURRENT FEATURES
-------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | | ||||||||
Jan 25 2011, 12:46 AM Post #2 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | What the fuck... This... this is CLEO? Deji's a fuckin' magician with CLEO. 'Rest of us gotta up the ante a bit. -------------------- |
Jan 25 2011, 08:08 PM Post #3 | |
The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | For sale: Reason why Deji started this mod. CD's bettah! |
Jan 25 2011, 09:22 PM Post #4 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | Deji's bored these days but yes he's a CLEO god. Keep up the good work. As Deji doesn't understand acronyms, I had to edit this message. fml. |
Jan 25 2011, 10:34 PM Post #5 | |
Ameteur Member Posts: 54 Joined: 8-January 11 | Realisation of GUI is very interesting, i want to see how it works. |
Jan 26 2011, 08:09 PM Post #6 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Another screenshot added. Now time for me to get down to the harder stuff... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Feb 5 2011, 03:22 PM Post #7 | |
Ameteur Member Posts: 48 Joined: 19-August 10 | Little tutorial 'bout mouse pointer creating? |
Feb 5 2011, 05:51 PM Post #8 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Yeah and for the arrows that go up and down the list? -------------------- |
Feb 6 2011, 09:44 AM Post #9 | |
Ameteur Member Posts: 38 Joined: 16-January 11 | Does this mod mean that I'll be-able to place objects wherever I want with a few clicks of the mouse button, and have it saved permanently ? So I could walk past every house in Los Santos and place rubbish bags outside them ? Or use the 'Stop Sign' mod on GTAInside, and place Stop signs @ intersections (for graphical use only) lol |
Feb 6 2011, 05:25 PM Post #10 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Sure, probably. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Feb 7 2011, 01:22 PM Post #11 | |
The New Guy! Posts: 9 From: Bangladesh Joined: 4-December 10 | Damn that's cool! Must have been hard looping it all. Your like a SCM Coding Genius And I wonder how you find so many memory addresses / opcodes and understand what they does Anyway, this is awesome |
Apr 12 2011, 05:25 AM Post #12 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Gah Deji when are you planning to release this? My graphics card doesn't support GL_EXT_PALETTED_TEXTURE so MEd doesn't work anymore. -------------------- |
Apr 12 2011, 10:16 AM Post #13 | |
The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | Use MTA Map Editor |
Apr 12 2011, 05:23 PM Post #14 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | Oh yeah, because Adler you know you'll need MTA >=) |
Apr 12 2011, 10:12 PM Post #15 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Does MTA Map Editor work with IPLs? -------------------- |
Apr 13 2011, 06:48 PM Post #16 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | No, it works with MAP files. There was a converter I think, or was it from ipl to map? |
Apr 13 2011, 10:13 PM Post #17 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | Mehhh I'll just wait for Deji to release this. -------------------- |
Apr 14 2011, 07:00 PM Post #18 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Wait for me? Like the hundereds (actually may be exaggerating there..) of people who are waiting for VJ? Damn my diving into complex mods... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Apr 15 2011, 05:30 PM Post #19 | |
Devil's Advocate Posts: 413 From: CA US Joined: 26-July 09 | lol sometimes I think you're spreading yourself out way too much. -------------------- |
Apr 16 2011, 10:28 AM Post #20 | |
Ameteur Member Posts: 38 Joined: 16-January 11 | Lol, he does like to blow his own trumpet; but is well deserved none the less. |