May 19 2012, 08:13 PM Post #1 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | I Modify the knight rider car 3000 , but while i export it to dff then import it with IMG Tool I Found The Primary & Secondary Color White and cannot modify , How to do that -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
May 19 2012, 08:19 PM Post #2 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | What program are you using to create the model? I think people have only been able to allow colour mapping on cars when using zmodeler... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
May 19 2012, 08:21 PM Post #3 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | What program are you using to create the model? I think people have only been able to allow colour mapping on cars when using zmodeler... I Use Zmodeler of course , but i wanna just to knew how to add the primary & secondary car color , because while i play with it , i will found it with an white color , you can see this photo , the two line is white and the windshield is without color . This post has been edited by Michael.Knight1: May 19 2012, 08:28 PM -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
May 22 2012, 04:18 PM Post #4 | |
Member Posts: 197 From: Liberty City, Shoreside Joined: 15-July 10 | ZM uses some system for it. If you'll put [prim] into material name, this mat will use primary color in-game. You can also use: [sec] [ter] link |
May 22 2012, 08:53 PM Post #5 | |
The master of cut retort Posts: 239 From: Warsaw, PL Joined: 21-July 10 | Isn't qua supported too? It should be. |
May 23 2012, 08:13 AM Post #6 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | ZM uses some system for it. If you'll put [prim] into material name, this mat will use primary color in-game. You can also use: [sec] [ter] link Thanks it worked now so i have other question , i wanna to set new color but no primary or sec. , i must be add the texture color in the Txd File -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Sep 16 2013, 10:34 AM Post #7 | |
The New Guy! Posts: 2 Joined: 15-September 13 | Are all colors available? -------------------- |
Feb 2 2014, 02:39 PM Post #8 | |
The New Guy! Posts: 5 Joined: 2-February 14 | To begin with, you must come up with an RGB code that matches the colour you want a car to spawn as. As explained earlier, choose any number between 0 and 255 for each 3 values. If you choose 255,0,0 you will have the strongest red colour possible. -------------------- |