Jun 22 2011, 04:42 AM Post #1 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Development info and screenshots. Nothing to reveal the story etc. Flashbangs (Stun Grenades) Still need to add sound and fixup some ped behaviours, as well as adding on-screen effects. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Jul 12 2011, 06:36 PM Post #2 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Have to test and debug Vigilante Justice Mission 3, so I decided to let you see some of it Intro and outro cutscenes were removed, cause there have to be some suprises... 720p HD as well, I'm proud of my new computer. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Aug 12 2011, 03:14 PM Post #3 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Another thing I plan to build on in VJ is ambient scenarios. SA has very little of this (peds sitting, holding hands, looking through shop windows and are some examples) compared to GTA IV, which is packed with random events happening, making the game more immersive. This level of immersion is what I'm aiming for in Vigilante Justice's San Andreas... Here's one of the things that I've done so far: They appear at the same times of day that planes arrive and take off when you take a flight in SA. You can even follow them all the way to their destination if you're fast enough, but I think when you have a rocket launcher in your arsenal, you'll find other ways to have fun with this. The effect will be most apparent when you're riving by an airport and suddenly notice a plane is landing at or taking off from the airport at it's scheduled time.. A bit of realism and immersion here. This is coded using a combination of ASI and SCM. In a similar way to how other ambient scripts are launched (peds taking pictures of picture-esque things etc.) - making it easy to add them (I was done with the plane thing in 20 minutes). So you can expect a lot more! -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Aug 13 2011, 01:08 AM Post #4 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | There was a mod like this a few years ago, was pretty cool, but I think it was like pre-coded paths. |
Aug 13 2011, 02:52 AM Post #5 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | The next thing I'm planning is to add Car Wash functionality. Including other peds getting their car washed. I'm also looking into the other things which occur in GTA IV for some ideas... but it is suprisingly hard to find out what happens in it without having the game -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Aug 13 2011, 03:39 AM Post #6 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | Get it you nub, if it's for research you have no excuse to say "it sucks" Also your PC is good enough now. |
Aug 13 2011, 11:32 AM Post #7 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Can't afford it, nub. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Sep 7 2011, 12:12 AM Post #8 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | It always annoyed me how R* made clock towers and never put any working hands on them. Well luckily I'm here to solve this problem with my almighty scenarios system... -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Sep 7 2011, 02:54 AM Post #9 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | I think you really need GTA IV which has all that dynamic stuff |
Nov 6 2011, 03:00 AM Post #10 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Well, the HUD has been tweaked and airbrushed again. Area/Zone Name and Vehicle Name text has been recreated with a whole new look. Much smaller and fits on the screen better. They sit above where the weapon icon and ammo count is displayed. Not just that, but now tapping the action key (remembering that the action key in VJ has been altered heavily and no longer acts as a secondary fire key to fit in with the control system) will allow you to 'peek' at the HUD (wanna know where you are without opening up the map? Use this key). I also fixed the height indicator. It goes where the health and armour is (just not at the same time). Overall, the HUD is now much more 'complete'. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Dec 22 2011, 06:01 PM Post #11 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Vigilante Justice Dev Preview Some clips of stuff happening with Vigilante Justice installed. Also featuring SanAndbox by Ryosuke (Color Mod and my debug scripts also running, but not part of the show). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Mar 4 2012, 06:54 PM Post #12 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | I managed to increase the number of radar sprites. It was really easy. Anyway, this screenshot was taken using a blip created using the "up" texture from "pcbtns.txd". That's all. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Mar 4 2012, 09:58 PM Post #13 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | What was the maximum? |
Mar 4 2012, 11:45 PM Post #14 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | There are 63 default radar sprites. I just allowed more without replacing the others. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |