May 20 2011, 02:09 AM Post #1 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | No need to keep emailing me. This project is still in the works. I've just had quite a few letdowns along the way. I'm currently, as I write this, working on the 2nd mission. It would seem more impressive if the 1st mission existed. But the problem is that I can't find many willing to help with this mod, which makes attempting to create the 1st mission impossible. The concept for most missions have already been thought through deeply but for them, I require mappers, modellers and texturers. In case you are interested, here's what I'm in dire need of:
If anyone is interested in helping, I would greatly appreciate it. I would love to get my hands on some new animations too but I'm not depending on it. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
May 20 2011, 07:28 PM Post #2 | |
In motus... Posts: 361 From: Portugal Joined: 28-May 09 | Sorry for posting on the closed topic but what kinda buildings you need? |
May 21 2011, 03:03 AM Post #3 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | Well, more to the point, an interior. For two cutscenes and some gameplay to take place. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |