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World Coords to Vehicle Offset

The DeLuca
post Apr 6 2013, 08:11 AM
Post #1


The New Guy!

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From: Missouri, US
Joined: 27-March 12



I'm needing to get world coordinates converted to a vehicle offset. Any ideas of doing so?


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fastman92
post Apr 6 2013, 08:54 AM
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It's easy
assuming that
0@ - world pos X
1@ - world pos Y
2@ - world pos Z

3@ - stored vehicle pos X
4@ - stored vehicle pos Y
5@ - stored vehicle pos Z
code:

CODE
0063: 0@ -= 3@ // (float)
0063: 1@ -= 4@ // (float)
0063: 2@ -= 5@ // (float)

Calculate the difference between vectors.

Result (vehicle offset X, Y, Z) are here in 0@, 1@, 2@

This post has been edited by fastman92: Apr 6 2013, 09:21 AM
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The DeLuca
post Apr 6 2013, 09:07 AM
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Tried that. But I'm using this to apply a particle to a vehicle. And when doing this, the particle doesn't turn with the vehicle like it should.


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HeresOtis
post Apr 6 2013, 03:27 PM
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That's because the fade speed of the corona. You will have to use New Opcodes to do it correctly. Make it flash while fading.
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Deji
post Apr 6 2013, 03:38 PM
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04D5 works just the same as 024F but I believe it draws coronas in the current frame, so you dont get the fadeout problem.


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The DeLuca
post Apr 6 2013, 07:06 PM
Post #6


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From: Missouri, US
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I am using newopcodes. I'm getting coords from a matrix and needing to convert those coords to a vehicle offset to create it attached to a vehicle.


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aliceddendy
post Sep 21 2013, 07:58 AM
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What are the codes for that?


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