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Newbie In Training Posts: 17 Joined: 23-November 11 ![]() | How can I disable a vehicle's horn and sirens, separately? If I disable it, will opcodes like the below still function? CODE 0ABD: vehicle 0@ siren_on 0122: player $PLAYER_CHAR pressing_horn |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | 0112 checks if the horn key is being pressed while in a car, i think. The CLEO one reads the cars memory stucture. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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Newbie In Training Posts: 17 Joined: 23-November 11 ![]() | Is there a function address to mute the siren sound? |
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