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[CLEO] Cop Bikers Overhaul

Silent
post Feb 24 2011, 01:08 PM
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The master of cut retort

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From: Warsaw, PL
Joined: 21-July 10



Cop Bikers Overhaul 1.0



Overhaul? Huh?

By default, GTA SA has unique cop model for each city. However, there's only one cop biker for whole state. It has a bit of nonsense, as his model name apparently tells that is a LS biker. Also, Rockstar left in gta3.img two fully usable models of bikers for SF and LV.

Why not make them usable? This mod (or rather, this plugin) adds them to the city, as they should be placed, according to their names.

Believe me or not, that mod doesn't spawn cops by itself, only hacks the EXE routines. However, you even don't have to believe me, as mod is open sourced smile.gif


This mod is compatible with the CLEO 3/4 Libraries found here:
http://cleo.sannybuilder.com/

Put cbo.cs in GTA San Andreas\CLEO directory and peds.ide in GTA San Andreas\data directory to install the mod.
If your peds.ide file is modified, add mod lines by yourself by pasting them below #---ADD NEW PEDS HERE line. You have to paste these two lines:

CODE
272, sfpdm1, sfpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_MCOP1 ,VOICE_EMG_MCOP6
273, lvpdm1, lvpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9,9, PED_TYPE_EMG,VOICE_EMG_MCOP1 ,VOICE_EMG_MCOP6


You don't have to worry about cop models, as they are in all SA copies in gta3.img archive, just unused.


Screenshots:


Two SF bikers.


Annoyed LV biker chases poor taxi driver (running on GTA: The '95 Story mod).


Download:

Click here


Known bugs:

As mod modifies several hardcoded routines, it might crash on some EXE versions (1.0 US HOODLUM and Compact are tested and bug free). Contact me if you have any problems with it.
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Deji
post Feb 24 2011, 01:14 PM
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Coding like a Rockstar!

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Wow, took about ~2 full days but it's finally finished smile.gif

I might actually bother to install a non-ASI mod for once... It's odd how Rockstar couldn't spare 2 minutes to spawn these.


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ThirteenAG
post Feb 24 2011, 04:58 PM
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Thanks for the source code, it's very interesting to analyze.
And i'm definitely include this mod to my own SA build.
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methodunderg
post Feb 24 2011, 09:53 PM
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Nicely done SilentPL, as always smile.gif banana.gif

QUOTE (ThirteenAG @ Feb 25 2011, 05:58 AM) *
Thanks for the source code, it's very interesting to analyze.
And i'm definitely include this mod to my own SA build.

Thanks for the link smile.gif Good collection there. You should add ToonSkull's mods to the list.

This post has been edited by methodunderg: Feb 24 2011, 09:54 PM
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Adler
post Feb 25 2011, 03:08 AM
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Nice! I never even knew those models existed lol. happy.gif


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Spider-Vice
post Feb 27 2011, 02:04 PM
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In motus...

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Adler; these were beta models. Anyway nice job guys, the masters of scripting always amazing people. tongue.gif
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