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[CLEO 3/4] Napalm Bombing Mod

Adler
post Dec 31 2010, 12:07 AM
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Posts: 413
From: CA US
Joined: 26-July 09



Napalm Bombing Mod 1.21
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This mod is compatible with the CLEO 3/4 Libraries found here:
http://cleo.sannybuilder.com/


Through expressing his distress at the lack of napalm in his F-4E Phantom II mod with the use of smileys, I came up with the idea of making a napalm mod for San Andreas.

Included in this mod is a script that allows you to drop napalm bombs from any plane. Alternatively, you can call for a napalm strike in which three Hydras will arrive at an area you point out and each drop a napalm bomb at the location.

CHANGELOG

1.00
  • First Public Release

1.20
  • Napalm strike can now be called to a map target marker
  • Napalm explosion from Overdose Effects is optional
  • Active method for lighting peds and cars on fire
  • Script fixed and optimized
  • Now CLEO 3 compatible!

1.21
  • Fixed height bug involving the Napalm Strike
  • Fixed bug where the player's car also explodes

Press "N" in a plane while in mid-air to drop a napalm bomb. It is suggested that the plane be at a comfortable distance from the ground to avoid the impact of the bomb.

To call for a Napalm Strike, type "NAPALM" then select a target by aiming at a point then press FIRE to commence the napalm bombing.

Type "MAPALM" instead to direct the planes to a map target marker.

Optional dependencies include:

SkylineGTRFreak's F-4E Phantom II
Function-X's Overdose Effects

Rename the file to 'napalm_x.cs' for the special napalm explosion included in Overdose Effects.

Link Here.



This post has been edited by Adler: Feb 1 2011, 04:25 AM


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