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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | CLEO, originally created by 'Seemann', is now being created by 'Alien'. Seemann will be helping the distribution of CLEO 4. Check out this topic for the discussion of CLEO 4 on Sanny Builder. (Russian) CLEO 4 adds 100 opcodes to the game (+50 since CLEO 3) as well as a few new fixes and plenty of functions for modders to use. Here are some of the key fixes so far:
Included are additional MP3 functions which allow you to use external .MP3/.OGG/.WAV etc. files in the game and text functions to allow you to display all kinds of text with no GXT/FXT entries... Even adding dynamic entries is supported. So there's a lot to get using... I'm off to go do exactly that. You can download the updated sascm.ini and opcodes.txt files as well as help for using the opcodes for CLEO 4 at the Opcode Database. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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Ameteur Member Posts: 49 Joined: 5-August 09 ![]() | Nice... But is this backwards-compatible with existing CLEO files? |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Yes. Complete compatibility. At the moment, I don't think any of the old opcodes have changed greatly. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Hey I just tried v4.1.1.30 of CLEO and it crashes my game (even when installed on a clean install). I think I had v4.1.1.25 before but I have a very sketchy memory. Did they change something in CLEO that makes it not work anymore? -------------------- ![]() |
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![]() Trained Member Posts: 77 Joined: 25-October 10 ![]() | For me current version of CLEO4 doesn`t work anymore. |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | I've had 4.1.1.30 for ages and it's working fine. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Hmmm that's weird. But now I can't play SA with CLEO anymore because 4.1.1.30 doesn't work for me. ![]() Can you try re-downloading CLEO 4 and installing it Deji? -------------------- ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | I did.. still works fine. Seems to be the same version I've had for ages. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Damn wonder why it crashes for me and fastman. We need more input on this... ![]() -------------------- ![]() |
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![]() Ameteur Member Posts: 42 From: Guatemala Joined: 22-December 09 ![]() | Hi! I had the same problem days ago, and the only thing that I did was put an OpenAL32.dll into SA and problem solved.. ![]() I hope this could help... ![]() -------------------- |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Hmm doesn't seem to work. I get an Exception At Address 0x00534134 every time even with OpenAL32.dll and on an SA install with everything clean besides CLEO 4 installed. ![]() -------------------- ![]() |
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![]() Trained Member Posts: 77 Joined: 25-October 10 ![]() | Adler, what system do you have? I have Windows 7. |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | @Adler Your problem appears to be caused by collision files. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Yup I got Windows 7 too. And collision files... well I was trying to put a plane in SA but it only crashed when I tried to spawn it. I haven't crashed at startup because of that but I'll try removing the plane to see if that's the problem. EDIT Wait a minute... that was on my modded install. Testing on my other install with CLEO 4 but is otherwise clean still gives the same address when it crashes. I got no ideas here... ![]() This post has been edited by Adler: Jan 9 2011, 10:33 PM -------------------- ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | The address is directly related to collision files. Could be caused by the inexistance of a collision file or the lack of linking one to the model which caused this crash. Any more detailed reports? SALA should give a report which shows the values of registers (it will include info about EAX, ECX, etc). -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Here's the errordump: CODE GTA:SA Crashed, Debug Info Follows: GTA Info: Version: EU 1.0 Last File Loaded: Last Library Loaded: Error: ID Limit Breached Assembly Info: Exception At Address: 0x00534134 Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION) Registers: EAX: 0x00000000 EBX: 0x00000004 ECX: 0x00B11234 EDX: 0x0FF3C030 ESI: 0x0FF3C030 EDI: 0x00000000 EBP: 0x6A5924D8 ESP: 0x0028FCBC It was a clean install so there should be no problems. This only started when I installed CLEO 4.1.1.30. This post has been edited by Adler: Jan 9 2011, 11:58 PM -------------------- ![]() |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Well apparently, the game is trying to load the collision for a model with the ID 120923, which can't exist since the limit is 20000. Hence the "object limit breached" message. I would say there's no better option than to check your map files. If it's not that, it could be from one of the mods. Try renaming CLEO.asi and seeing if the game still works and then trying with CLEO enabled, but with no CLEO Scripts... but I really can't see how anything CLEO related would cause that particular crash. Also, try with a 1.0 US .exe. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | The game works fine without CLEO and when CLEO is enabled I get the crash with the same error. It has to be CLEO-related but I'm not sure why that error occurs. I've got a clean install with no CLEO mods, no map mods, etc.; only the CLEO 4.1.1.30 is installed. I'm using the compact EXE by the way. -------------------- ![]() |
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![]() Devil's Advocate ![]() Posts: 413 From: CA US Joined: 26-July 09 ![]() | Sorry to bump but is CLEO 4 going to be developed further to include compatibility with Ryosuke's scripts (his Missile script in particular)? Also, not being able to use CLEO 4 really sucks for me since I can't develop mods using CLEO 4 anymore. ![]() -------------------- ![]() |
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![]() Trained Member Posts: 77 Joined: 25-October 10 ![]() | My game doesn`t start with latest CLEO 4 Library (v4.1.1.30). gta_sa.exe appears, but nothing seems to happen visually. I have Windows 7 and i didn`t test it on XP. This version works: http://www.mediafire.com/?21kfrm0iw9ux3w3 This post has been edited by fastman92: Jan 27 2011, 12:24 PM |
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