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Particles

Deji
post Feb 12 2010, 08:56 PM
Post #1


Coding like a Rockstar!

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These were retrieved from Sanny Builders documentation. However, I compiled a better list (a few missed out ones are included) with screenshots of each particle as well as descriptions.

SA Particles Documentation

"blood_heli"bloody explosion
"boat_prop"a surf
"camflash"small flare
"carwashspray"steam, as on a carwash
"cement"cement
"cloudfast"fast clouds
"coke_puff"puff of a coke
"coke_trail"a pouring water
"cigarette_smoke"a smoke from a cigarette
"explosion_barrel"explosion and splinters of a box
"explosion_crate"explosion and splinters of the large box
"explosion_door"a smoke with sparks
"exhale"a small smoke
"explosion_fuel_car"explosion, as from the machine
"explosion_large"the large explosion
"explosion_medium"average explosion
"explosion_molotov"explosion, as from a movotov cocktail
"explosion_small"small explosion
"explosion_tiny"very small explosion
"extinguisher"foam of the fire extinguisher
"flame"small fire
"fire"fire
"fire_med"average fire
"fire_large"large fire
"flamethrower"fire of the flamethrower
"fire_bike"fire, as from a burning motorcycle
"fire_car"fire, as from the burning machine
"gunflash"as the bullet from a trunk takes off
"gunsmoke"a smoke from a gun
"insects"insects
"heli_dust"a dust, as from the helicopter
"jetpack"a jetpack's fire
"jetthrust"fire from the muffler of the machine, as during use of nitrogen
"nitro"nitro
"molotov_flame"fire from a Molotov Cocktail
"overheat_car"smoke from damaged car
"overheat_car_electric"wrecked electro-machine
"prt_boatsplash"foam
"prt_cardebris"splinters from a box
"prt_collisionsmoke"a dense white smoke
"prt_glass"a crashing glass
"prt_gunshell"shells
"prt_sand"sand, which was scattered
"prt_sand2"there is less sand, than in previous animation
"prt_smokeII_3_expand"- a grey smoke
"prt_smoke_huge"there is a lot of grey smoke
"prt_spark"of a spark
"prt_spark_2"the large sparks
"prt_splash"burst
"prt_wake"a wave
"prt_watersplash"sparks
"prt_wheeldirt"sparks from wheels of the car
"petrolcan"a jet
"puke"belch
"riot_smoke"there is a lot of smoke
"spraycan"spray
"smoke30lit"a smoke
"smoke30m"a rich smoke
"smoke50lit"more richer smoke
"shootlight"fireworks
"smoke_flare"fireworks
"tank_fire"a shot from the tank
"teargas"gas, as from gas grenade
"teargasAD"gas, as from small gas grenade
"tree_hit_fir"leaf falling
"tree_hit_palm"falling of pair large leafs
"vent"slowly dissipating a smoke
"vent2"practically too most
"water_hydrant"the large flow of water
"water_ripples"circles on water
"water_speed"the large sparks from water
"water_splash"small sparks from water
"water_splash_big"average sparks
"water_splsh_sml"sparks, only them it is not visible almost
"water_swim"small sparks at navigation
"waterfall_end"there is a lot of pair
"water_fnt_tme"the large flow of water
"water_fountain"water of a fountain
"wallbust"a disappearing heap pair
"WS_factorysmoke"smoke


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ceedj
post May 31 2011, 07:39 PM
Post #2


The New Guy!

Posts: 10
Joined: 31-May 11



QUOTE (Deji @ Feb 12 2010, 04:56 PM) *
These were retrieved from Sanny Builders documentation. However, I compiled a better list (a few missed out ones are included) with screenshots of each particle as well as descriptions.


Just wanted to drop by and say thank for these. With this and a bit of research, I've put a minor particle system into San An Studios 4. Great work!
-CJ
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