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Ameteur Member Posts: 49 Joined: 5-August 09 ![]() | Hmm, as stated in GTAModding's wiki page about the SCM scripting language, more of it was revealed upon R*'s release of the mobile ports of GTA3 and VC. My question is, in relation to other languages like C++ and UnrealScript, how are types handled, i.e. the typing discipline, and as to what influenced the language? |
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![]() The master of cut retort ![]() Posts: 239 From: Warsaw, PL Joined: 21-July 10 ![]() | SCM is definitely based on BASIC. |
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![]() GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 ![]() | I don't know if it is already known, but the GTAIII Version for iOS contains obviously the original source files... ![]() ![]() -------------------- |
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![]() The master of cut retort ![]() Posts: 239 From: Warsaw, PL Joined: 21-July 10 ![]() | |
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