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![]() I will kill you Posts: 126 Joined: 13-May 11 ![]() | Hi ![]() How to add 10x nitro, 5x nitro, 2x nitro to a vehicle? I only see a "add single nitro" And get the equipped nitro? Stereo... how to add and check if stereo is equipped? In topic: http://gtagmodding.com/forums/index.php?showtopic=382 I see the Comps A and B, so, these in Others are A or B Comps? |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Car upgrades are completely different from car components. Of course, due to the way the opcodes were named in the sascm.ini, it's kinda hard to tell the difference at first. Here's a script that gets which type of nitrous is installed and whether the bass upgrade is installed: SANNY {$CLEO} 0000: while true wait 0 0256: player 0 defined jf continue if 00DF: actor $PLAYER_ACTOR driving then 03C0: 0@ = actor $PLAYER_ACTOR car 096D: get_car 0@ component_on_slot 10 model_to 1@ // 10 == UPGRADE_STEREO if 1@ == #STEREO // you could also just check if it is not -1 - this way is more specific then 2@v = "Yes" else 2@v = "No" end 096D: get_car 0@ component_on_slot 8 model_to 1@ // 8 == UPGRADE_NITRO if 1@ == #NTO_B_S then 3@v = "2x" else if 1@ == #NTO_B_L then 3@v = "5x" else if 1@ == #NTO_B_TW then 3@v = "10x" else 3@v = "None" end end end 0AD1: show_formatted_text_highpriority "Bass Upgrade Installed: %s~n~Nitro: %s" time 1 2@v 3@v end end Result... ![]() -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() I will kill you Posts: 126 Joined: 13-May 11 ![]() | Great Deji, Very Thanks. QUOTE Car upgrades are completely different from car components Maybe, I was without ideas to topic name. QUOTE 096D: get_car 0@ component_on_slot 10 model_to 1@ Where I found these slots? QUOTE In topic: http://gtagmodding.com/forums/index.php?showtopic=382 I see the Comps A and B, so, these in Others are A or B Comps? |
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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | As I said, upgrades are different from components... And SANNY 096D: get_car 0@ component_on_slot 10 model_to 1@ Would more appropriately be SANNY 096D: get_car 0@ upgrade 10 model_to 1@ My constants for Vigilante Justice... CODE UPGRADE_HOOD = 0 UPGRADE_VENT = 1 UPGRADE_SPOIL = 2 UPGRADE_SIDESKIRT = 3 UPGRADE_BULLFRNT = 4 UPGRADE_BULLREAR = 5 UPGRADE_LIGHTS = 6 UPGRADE_ROOF = 7 UPGRADE_NITRO = 8 UPGRADE_HYDRAULICS = 9 UPGRADE_STEREO = 10 UPGRADE_WHEELS = 12 UPGRADE_EXHAUST = 13 UPGRADE_BUMPFRNT = 14 UPGRADE_BUMPREAR = 15 UPGRADE_MISC = 16 -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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![]() I will kill you Posts: 126 Joined: 13-May 11 ![]() | Thanks Again, Solved my doubt. ![]() |
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