Nov 12 2011, 12:40 PM Post #1 | |
GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 | If you enter for example a club in SA there are already peds in it. They are not created by script, because they are also there if you use stripped scm. So, how they get in there? This post has been edited by ATP: Nov 12 2011, 12:41 PM -------------------- |
Nov 12 2011, 01:15 PM Post #2 | |
Coding like a Rockstar! Posts: 1,468 From: ??? Joined: 28-May 09 | It's hardcoded, I found where models for the interior ped models are loaded, but can't recall where at the moment. -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
Nov 12 2011, 01:20 PM Post #3 | |
GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 | It's hardcoded, I found where models for the interior ped models are loaded, but can't recall where at the moment. Hardcoded, that's what I feared. Would be nice if you could say me where this is located and how I maybe could edit it by memory hacking (positions and maybe model numbers). -------------------- |
Nov 13 2011, 04:18 PM Post #4 | |
Trained Member Posts: 77 Joined: 25-October 10 | |
Nov 13 2011, 07:38 PM Post #5 | |
GTA United Lead Developer Posts: 52 From: Germany Joined: 23-April 11 | What about paths. Has anyone checked them out? Yes, I did. I tested it with empty nodes, the peds are still there.-------------------- |