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![]() Coding like a Rockstar! ![]() Posts: 1,468 From: ??? Joined: 28-May 09 ![]() | Just a bit of fun, really. I was bored so I thought it would be fun to create it and bridge the gap between R*'s code and what we see. I changed it a bit so it works for PC but it's hardly something to actually use as it is. It also works better with a joypad. This is a car spawner R*N probably used for debugging. However, it's not made for SA. It's made for a previous GTA You can tell this by looking at the car model names used. Some aren't in SA but are in previous GTA's and there is a different range on them. However, it could also possibly be for an early version of SA... A crossover between VC and SA, maybe? Anyway... SANNY {$CLEO} 0000: const FADE_OUT = 0 FADE_IN = 1 PAD1 = 0 PAD2 = 1 CIVMALE = 4 RIGHTSHOULDER1 = 6 LEFTSHOULDER1 = 4 CARLOCK_UNLOCKED = 1 //player = 0@ //scplayer = 1@ x_float_m = 0@ y_float_m = 1@ z_float_m = 2@ player_heading_debug = 3@ debug_car_heading = 4@ magic_car = 5@ button_press_flag = 6@ car_colour = 7@ car_colour2 = 8@ flag_create_car = 9@ initial_create_car = 10@ initial_car_selected = 11@ counter_create_car = 12@ CAR_CHEETAH = #CHEETAH BIKE_BIKE = #BIKE CAR_TAXI = #TAXI CAR_CABBIE = #CABBIE CAR_POLICE = #LAPD1 CAR_FIRETRUCK = #FIRETRUK CAR_AMBULANCE = #AMBULAN CAR_BANSHEE = #BANSHEE CAR_INFERNUS = #INFERNUS CAR_STINGER = #TAMPA PLANE_AIRTRAIN = #AT400 PLANE_DEADDODO = #DODO HELI_POLICE = #POLMAV TRAIN_SUBWAY = #TRAM CAR_RCBANDIT = #RCBANDIT HELI = #MAVERICK end var x_float_m:float y_float_m:float z_float_m:float player_heading_debug:float debug_car_heading:float magic_car:int button_press_flag:int car_colour:int car_colour2:int flag_create_car:int initial_create_car:int initial_car_selected:int end x_float_m = 0.0 y_float_m = 0.0 z_float_m = 0.0 player_heading_debug = 0.0 debug_car_heading = 0.0 magic_car = 0 button_press_flag = 0 car_colour = 0 car_colour2 = 0 flag_create_car = 0 initial_create_car = 0 initial_car_selected = 0 04AF: counter_create_car = CAR_CHEETAH // @ = constant { 03A4: name_thread 'mainscr' 0053: player = create_player 0 at 1498.8 -1661.3 12.5 01F5: scplayer = get_player_actor player 016A: do_fade FADE_OUT 0 03CB: load_scene 137.0 -1574.0 11.0 /* 0247: request_model CAR_CHEETAH WHILE 8248: not has_model_loaded CAR_CHEETAH WAIT 0 END 00A5: test_car = create_car CAR_CHEETAH -1138.406 -661.471 -100.0 // -100.0 (ground z determined automatically) 0249: mark_model_as_no_longer_needed CAR_CHEETAH */ 0247: request_model #MALE01 WHILE 8248: not has_model_loaded #MALE01 WAIT 0 END 009A: test_char = create_char CIVMALE model #MALE01 1500.0 -1660.0 13.0 // 0249: mark_model_as_no_longer_needed #MALE01 //0417: launch_mission (unk) 016A: do_fade FADE_IN 1000 } while not test_cheat "CARSPAWN" wait 0 end :MainLoop wait 0 if 0256: is_player_playing 0 then if and 00E1: is_button_pressed PAD1 RIGHTSHOULDER1 flag_create_car == 0 button_press_flag == 0 then 00A0: get_char_coordinates $PLAYER_ACTOR x_float_m y_float_m z_float_m 0172: player_heading_debug = get_char_heading $PLAYER_ACTOR if and player_heading_debug < 45.0 player_heading_debug > 0.0 then y_float_m += 5.0 debug_car_heading = 90.0 end if and player_heading_debug < 360.0 player_heading_debug > 315.0 then y_float_m += 5.0 debug_car_heading = 90.0 end if and player_heading_debug < 135.0 player_heading_debug > 45.0 then x_float_m -= 5.0 debug_car_heading = 180.0 end if and player_heading_debug < 225.0 player_heading_debug > 135.0 then y_float_m -= 5.0 debug_car_heading = 270.0 end if and player_heading_debug < 315.0 player_heading_debug > 225.0 then x_float_m += 5.0 debug_car_heading = 0.0 end z_float_m += 0.6 02CE: z_float_m = get_ground_z_for_3d_coord x_float_m y_float_m z_float_m 0247: request_model counter_create_car while 8248: not has_model_loaded counter_create_car wait 0 00BC: print_now "LOADCAR" 100 1 //"Loading vehicle, press pad1 leftshoulder1 to cancel" if 00E1: is_button_pressed PAD1 LEFTSHOULDER1 then //++ counter_create_car goto @next_carzzz end end 00A5: magic_car = create_car counter_create_car x_float_m y_float_m z_float_m 0175: set_car_heading magic_car debug_car_heading 020A: lock_car_doors magic_car CARLOCK_UNLOCKED 0249: mark_model_as_no_longer_needed counter_create_car 01C3: remove_references_to_car magic_car :next_carzzz if initial_create_car == 0 then if and counter_create_car == CAR_CHEETAH initial_car_selected == 0 then counter_create_car = BIKE_BIKE initial_car_selected = 1 end if and counter_create_car == BIKE_BIKE initial_car_selected == 0 then counter_create_car = CAR_TAXI initial_car_selected = 1 end if and counter_create_car = CAR_TAXI initial_car_selected = 0 then counter_create_car = CAR_CABBIE initial_car_selected = 1 end if and counter_create_car = CAR_CABBIE initial_car_selected = 0 then counter_create_car = CAR_POLICE initial_car_selected = 1 end if and counter_create_car = CAR_POLICE initial_car_selected = 0 then counter_create_car = CAR_FIRETRUCK initial_car_selected = 1 end if and counter_create_car = CAR_FIRETRUCK initial_car_selected = 0 then counter_create_car = CAR_AMBULANCE initial_car_selected = 1 end if and counter_create_car = CAR_AMBULANCE initial_car_selected = 0 then counter_create_car = CAR_BANSHEE initial_car_selected = 1 end if and counter_create_car = CAR_BANSHEE initial_car_selected = 0 then counter_create_car = CAR_INFERNUS initial_car_selected = 1 initial_create_car = 1 end if and counter_create_car = CAR_INFERNUS initial_car_selected = 0 then counter_create_car = CAR_STINGER initial_car_selected = 1 initial_create_car = 1 end else counter_create_car += 1 if counter_create_car > 605 then counter_create_car = 400 end if counter_create_car == 417 then counter_create_car = 418 end if counter_create_car == 425 then counter_create_car = 426 end if counter_create_car == 430 then counter_create_car = 431 end if counter_create_car == 435 then counter_create_car = 436 end if or counter_create_car == 446 counter_create_car == 447 then counter_create_car = 448 end if or counter_create_car == 449 counter_create_car == 450 then counter_create_car = 451 end if and counter_create_car >= 452 454 >= counter_create_car then counter_create_car = 455 end if counter_create_car == 460 then counter_create_car = 461 end if counter_create_car == 469 then counter_create_car = 470 end if or counter_create_car == 472 counter_create_car == 473 then counter_create_car = 474 end if counter_create_car == 476 then counter_create_car = 477 end if and counter_create_car >= 484 488 >= counter_create_car then counter_create_car = 489 end if counter_create_car == 493 then counter_create_car = 494 end if counter_create_car == 497 then counter_create_car = 498 end if and counter_create_car >= 511 513 >= counter_create_car then counter_create_car = 514 end if or counter_create_car == 519 counter_create_car == 520 then counter_create_car = 521 end if or counter_create_car == 537 counter_create_car == 538 then counter_create_car = 539 end if counter_create_car == 548 then counter_create_car = 549 end if counter_create_car == 553 then counter_create_car = 554 end if counter_create_car == 563 then counter_create_car = 564 end if or counter_create_car == 569 counter_create_car == 570 then counter_create_car = 571 end if counter_create_car == 577 then counter_create_car = 578 end if or counter_create_car == 583 counter_create_car == 584 then counter_create_car = 585 end if and counter_create_car >= 590 595 >= counter_create_car then counter_create_car = 596 end end flag_create_car = 1 button_press_flag = 1 end if and 00E1: is_button_pressed PAD1 LEFTSHOULDER1 flag_create_car == 1 then if 8119: not is_car_dead magic_car then 0209: car_colour2 = generate_random_in_in_range 0 88 0229: change_car_colour magic_car car_colour car_colour2 // 0 - 88 car_colour += 1 if car_colour > 87 then car_colour = 0 end end end if and 80E1: not is_button_pressed PAD1 RIGHTSHOULDER1 button_press_flag == 1 then button_press_flag = 0 end if and 00E1: is_button_pressed PAD1 RIGHTSHOULDER1 flag_create_car == 1 button_press_flag == 0 then if 0119: is_car_dead magic_car then 00A6: delete_car magic_car else if 8449: not is_char_in_car $PLAYER_ACTOR magic_car then 00A6: delete_car magic_car else 01C3: mark_car_as_no_longer_needed magic_car end end flag_create_car = 0 initial_car_selected = 0 button_press_flag = 1 end end goto @MainLoop 004E: terminate_this_script -------------------- | CLEO 4.3.22 | A?i?a?o?3D | UI SDK | Black Market Mod 1.0.1 | GInput 0.3 | Cheat Keyboard | Tactile Cheat Activation | Stream Ini Extender 0.7 | SuperVars | ScrDebug | Vigilante Justice: San Andreas | |
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Ameteur Member Posts: 49 Joined: 5-August 09 ![]() | A crossover? I think, since R* most likely used the VC codebase for SA. |
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