Jun 11 2012, 06:16 PM Post #1 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | I Woring on kitt computer status , is while i turn off the computer , kitt dosen't can to do anythings , and when i turn on the computer , kitt can to using function . Sorry I don't can to give you the source scripts because while i finish any script i compile the main.scm So Thoes is just the computer status script and the kitt following script , the two is working but i wanna while i turn off the computer kitt doesn(t can to do anythings COMPUTER STATUS CODE :KITT_COMPUTER thread 'KITT_COMPUTER' $POWER = 0 :KITT_COMPUTER_26 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @KITT_COMPUTER_26 if Actor.InCar($PLAYER_ACTOR, $KITT) else_jump @KITT_COMPUTER_26 if and 0AB0: key_pressed 35 // Turn On Computer $POWER == 0 else_jump @KITT_COMPUTER_26 Audiostream.Load($POWER, "CLEO\AUDIO\KITT\POWER.MP3") 03C0: $KITT = actor $PLAYER_ACTOR car wait 0 Car.SetImmunities($KITT, 0, 0, 0, 0, 0) 053F: set_car $KITT tires_vulnerability 1 Audiostream.PerformAction($POWER, PLAY) wait 4000 0918: unknown_car $KITT driver_flag 0 wait 4000 067F: set_car $KITT lights 1 068A: set_car $KITT repair_componentA 2 wait 4000 04FE: deflate_tire 1 on_car $KITT 04FE: deflate_tire 3 on_car $KITT Car.SetImmunities($KITT, 1, 1, 1, 1, 1) 053F: set_car $KITT tires_vulnerability 0 0001: wait 0 ms jump @KITT_COMPUTER_232 :KITT_COMPUTER_232 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @KITT_COMPUTER_232 if Actor.InCar($PLAYER_ACTOR, $KITT) else_jump @KITT_COMPUTER_232 if 0AB0: key_pressed 35 // Turn off Computer else_jump @KITT_COMPUTER_232 Audiostream.Load($POWER, "CLEO\AUDIO\KITT\POWER.MP3") 03C0: $KITT = actor $PLAYER_ACTOR car wait 0 Audiostream.PerformAction($POWER, PLAY) wait 10000 0699: set_car $KITT repair_tire 1 0699: set_car $KITT repair_tire 3 wait 2000 0918: unknown_car $KITT driver_flag 1 jump @KITT_COMPUTER_26 end_thread KITT FOLLOW CODE :KITT_FOLLOWING thread 'KITT_FOLLOWING' :KITT_FOLLOWING_19 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @KITT_FOLLOWING_19 if Actor.InCar($PLAYER_ACTOR, $KITT) else_jump @KITT_FOLLOWING_19 jump @KITT_FOLLOWING_83 :KITT_FOLLOWING_83 03C0: $KITT = actor $PLAYER_ACTOR car jump @KITT_FOLLOWING_98 :KITT_FOLLOWING_98 wait 0 if not Actor.Driving($PLAYER_ACTOR) else_jump @KITT_FOLLOWING_98 if and not Actor.Dead($PLAYER_ACTOR) not Actor.Driving($PLAYER_ACTOR) else_jump @KITT_FOLLOWING_98 if and $POWER == 1 0AB0: key_pressed 96 else_jump @KITT_FOLLOWING_98 if 82BF: not car 0@ sunk else_jump @KITT_FOLLOWING_98 if and not Actor.Dead($PLAYER_ACTOR) not Actor.Driving($PLAYER_ACTOR) else_jump @KITT_FOLLOWING_98 if not Car.Wrecked($KITT) else_jump @KITT_FOLLOWING_98 068A: set_car $KITT repair_componentA 2 wait 1000 jump @KITT_FOLLOWING_226 :KITT_FOLLOWING_226 wait 0 04C4: store_coords_to $SELECTED_MENU_ITEM $44 $ACTIVE_INTERIOR from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0 02C2: car $KITT drive_to $SELECTED_MENU_ITEM $44 $ACTIVE_INTERIOR Car.SetMaxSpeed($KITT, 22.0) jump @KITT_FOLLOWING_98 end_thread -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |
Jun 11 2012, 07:16 PM Post #2 | |
Member Posts: 130 From: Germany Joined: 24-March 12 | Help me pleasse ?? -------------------- Michael Knight A shadowy flight into the dangerous world of a man who does not exist. Michael Knight, a young loner on a crusade to champion the cause of the innocent, the helpless, the powerless, in a world of criminals who operate above the law. |