Opcode Database

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GTAG - Modding - Opcode Database - 01B0

Opcode Database

01B0

DescriptionReturns true if the car is stopped in the radius of the specified point.
Parameters (v2)1) Actor handle (Integer) (INT)
2) X Coord (Float) (FLOAT)
3) Y Coord (Float) (FLOAT)
4) Z Coord (Float) (FLOAT)
5) X Radius (Float) (FLOAT)
6) Y Radius (Float) (FLOAT)
7) Z Radius (Float) (FLOAT)
8) Boolean (1 or 0) (INT)
Gamessa vc iii
CategoryConditional, Locate, Vehicle
San Andreas
sascm.ini01B0=8, locate_stopped_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d%
Example01B0: locate_stopped_car_3d 71@ point 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 sphere 0
Command NameLOCATE_STOPPED_CAR_3D
Vice City
sascm.ini01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
Example01B0: car $4342 stopped 1 -871.6 -469.5 9.9 radius 7.0 7.0 7.0
Command NameLOCATE_STOPPED_CAR_3D
GTA III
gtascm.ini01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d%
Example01B0: car $1497 stopped 0 1195.5625 -804.9999 13.6875 radius 4.0 4.0 4.0
Command NameLOCATE_STOPPED_CAR_3D

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