GTAG - Modding - Opcode Database - 01B0
Opcode Database
01B0
| Description | Returns true if the car is stopped in the radius of the specified point. |
|---|---|
| Parameters (v2) | 1) Actor handle (Integer) (INT) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) X Radius (Float) (FLOAT) 6) Y Radius (Float) (FLOAT) 7) Z Radius (Float) (FLOAT) 8) Boolean (1 or 0) (INT) |
| Games | |
| Category | Conditional, Locate, Vehicle |
| San Andreas | |
| sascm.ini | 01B0=8, locate_stopped_car_3d %1d% point %2d% %3d% %4d% radius %5d% %6d% %7d% sphere %8d% |
| Example | 01B0: locate_stopped_car_3d 71@ point 2644.462 -2017.282 12.5547 radius 4.0 4.0 4.0 sphere 0 |
| Command Name | LOCATE_STOPPED_CAR_3D |
| Vice City | |
| sascm.ini | 01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 01B0: car $4342 stopped 1 -871.6 -469.5 9.9 radius 7.0 7.0 7.0 |
| Command Name | LOCATE_STOPPED_CAR_3D |
| GTA III | |
| gtascm.ini | 01b0=8, car %1d% stopped %8b:in-sphere/%near_point %2d% %3d% %4d% radius %5d% %6d% %7d% |
| Example | 01B0: car $1497 stopped 0 1195.5625 -804.9999 13.6875 radius 4.0 4.0 4.0 |
| Command Name | LOCATE_STOPPED_CAR_3D |

