Opcode Database

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GTAG - Modding - Opcode Database - 02A7

Opcode Database

02A7

DescriptionAdds a contact sprite blip for the specified coordinates. This blip is visible on the radar at any distance.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) Blip sprite ID (Integer) (INT)
5) (Returned) Blip handle (Integer) (INT)
Gamessa vc iii
CategoryCommon, Creation, Marker
San Andreas
sascm.ini02A7=5,add_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4d% store_to %5d%
Example02A7: add_sprite_blip_for_contact_point $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439
Command NameADD_SPRITE_BLIP_FOR_CONTACT_POINT
Vice City
sascm.ini02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d%
Example02A7: $223 = create_icon_marker_and_sphere $417 at $456 $457 $458
Command NameADD_SPRITE_BLIP_FOR_CONTACT_POINT
GTA III
gtascm.ini02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d%
Example02A7: $LUIGI_MISSION_MARKER = create_icon_marker_and_sphere 13 at 892.75 -425.7499 13.875
Command NameADD_SPRITE_BLIP_FOR_CONTACT_POINT

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