GTAG - Modding - Opcode Database - 02A7
Opcode Database
02A7
Description | Adds a contact sprite blip for the specified coordinates. This blip is visible on the radar at any distance. |
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Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Blip sprite ID (Integer) (INT) 5) (Returned) Blip handle (Integer) (INT) |
Games | |
Category | Common, Creation, Marker |
San Andreas | |
sascm.ini | 02A7=5,add_sprite_blip_for_contact_point %1d% %2d% %3d% sprite %4d% store_to %5d% |
Example | 02A7: add_sprite_blip_for_contact_point $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439 |
Command Name | ADD_SPRITE_BLIP_FOR_CONTACT_POINT |
Vice City | |
sascm.ini | 02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d% |
Example | 02A7: $223 = create_icon_marker_and_sphere $417 at $456 $457 $458 |
Command Name | ADD_SPRITE_BLIP_FOR_CONTACT_POINT |
GTA III | |
gtascm.ini | 02a7=5,%5d% = create_icon_marker_and_sphere %4d% at %1d% %2d% %3d% |
Example | 02A7: $LUIGI_MISSION_MARKER = create_icon_marker_and_sphere 13 at 892.75 -425.7499 13.875 |
Command Name | ADD_SPRITE_BLIP_FOR_CONTACT_POINT |