Opcode Database

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GTAG - Modding - Opcode Database - 02A8

Opcode Database

02A8

DescriptionAdds a sprite blip for the specified coordinates. This blip is visible on the radar at any distance.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) Blip sprite ID (Integer) (INT)
5) (Returned) Blip handle (Integer) (INT)
Gamessa vc iii
CategoryCommon, Creation, Marker
San Andreas
sascm.ini02A8=5,add_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d%
Example02A8: add_sprite_blip_for_coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439
Command NameADD_SPRITE_BLIP_FOR_COORD
Vice City
sascm.ini02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d%
Example02A8: $374 = create_marker 27 at $705 $706 $707
Command NameADD_SPRITE_BLIP_FOR_COORD
GTA III
gtascm.ini02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d%
Example02A8: $P_AND_S_MARKER = create_marker 18 at 925.0 -359.4999 -99.9999
Command NameADD_SPRITE_BLIP_FOR_COORD

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