GTAG - Modding - Opcode Database - 02A8
Opcode Database
02A8
Description | Adds a sprite blip for the specified coordinates. This blip is visible on the radar at any distance. |
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Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Blip sprite ID (Integer) (INT) 5) (Returned) Blip handle (Integer) (INT) |
Games | |
Category | Common, Creation, Marker |
San Andreas | |
sascm.ini | 02A8=5,add_sprite_blip_for_coord %1d% %2d% %3d% sprite %4d% store_to %5d% |
Example | 02A8: add_sprite_blip_for_coord $X_JOHNSON_HOUSE $Y_JOHNSON_HOUSE $Z_JOHNSON_HOUSE sprite $ICON_CJ store_to $439 |
Command Name | ADD_SPRITE_BLIP_FOR_COORD |
Vice City | |
sascm.ini | 02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d% |
Example | 02A8: $374 = create_marker 27 at $705 $706 $707 |
Command Name | ADD_SPRITE_BLIP_FOR_COORD |
GTA III | |
gtascm.ini | 02a8=5,%5d% = create_marker %4d% at %1d% %2d% %3d% |
Example | 02A8: $P_AND_S_MARKER = create_marker 18 at 925.0 -359.4999 -99.9999 |
Command Name | ADD_SPRITE_BLIP_FOR_COORD |