GTAG - Modding - Opcode Database - 0A8D
Opcode Database
0A8D
Description | Reads the game memory and stores the result to a variable. Parameters: 1 = variable to store read result (any variable or array item) 2 = memory address to read (any integer value) 3 = number of bytes to read: 1, 2 or 4 bytes 4 = Virtual Protect: use 1 if the address is unreadable, 0 - if address is readable. |
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Parameters (v2) | 1) Memory address (Integer) (INT) 2) Integer (INT) 3) Boolean (1 or 0) (INT) 4) (Returned) Integer or Float (ANY) |
Games | |
Category | CLEO 3 |
San Andreas | |
sascm.ini | 0A8D=4,read_memory %1d% size %2d% vp %3d% store_to %4d% |
Example | 0A8D: read_memory 1@ size 4 vp 0 store_to 0@ |
Command Name | READ_MEMORY |