GTAG - Modding - Opcode Database - 0A98
Opcode Database
0A98
Description | Stores the pointer to the objects structure in the game memory. Parameters: 1 = variable to store the struct address 2 = object handle obtained by the constructor opcode (0107 and similar) |
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Parameters (v2) | 1) Object handle (Integer) (INT) 2) (Returned) Memory address (Integer) (INT) |
Games | |
Category | CLEO 3 |
San Andreas | |
sascm.ini | 0A98=2,get_object_pointer %1d% store_to %2d% |
Example | 0A98: get_object_pointer 0@ store_to 1@ |
Command Name | GET_OBJECT_POINTER |