GTAG - Modding - Opcode Database - 0A98
Opcode Database
0A98
| Description | Stores the pointer to the objects structure in the game memory. Parameters: 1 = variable to store the struct address 2 = object handle obtained by the constructor opcode (0107 and similar) |
|---|---|
| Parameters (v2) | 1) Object handle (Integer) (INT) 2) (Returned) Memory address (Integer) (INT) |
| Games | |
| Category | CLEO 3 |
| San Andreas | |
| sascm.ini | 0A98=2,get_object_pointer %1d% store_to %2d% |
| Example | 0A98: get_object_pointer 0@ store_to 1@ |
| Command Name | GET_OBJECT_POINTER |

