GTAG - Modding - Opcode Database - 0AAA
Opcode Database
0AAA
Description | This opcode tests if a thread with given name is active. If so, opcode will store the address of this thread to a variable. If a thread with given name is not found in the game memory, the variable's value will be 0. Parameters: 1 = a variable to store search result 2 = a thread name to search |
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Parameters (v2) | 1) String (TEXT_LABEL) 2) (Returned) Memory address (Integer) (INT) |
Games | |
Category | CLEO 3 |
San Andreas | |
sascm.ini | 0AAA=2,get_script_struct_named %1s% store_to %2d% |
Example | 0AAA: get_script_struct_named 'OTB' store_to 0@ |
Command Name | GET_SCRIPT_STRUCT_NAMED |