GTAG - Modding - Opcode Database - 029B
Opcode Database
029B
| Description | |
|---|---|
| Parameters (v2) | 1) Model (Integer) (MODEL) 2) X Coord (Float) (FLOAT) 3) Y Coord (Float) (FLOAT) 4) Z Coord (Float) (FLOAT) 5) (Returned) Object handle (Integer) (INT) |
| Games | |
| Category | Common, Creation, Object |
| Command Name (IV) | CREATE_OBJECT_NO_OFFSET |
| San Andreas | |
| sascm.ini | 029B=5,create_object_no_offset %1o% at %2d% %3d% %4d% store_to %5d% |
| Example | 029B: create_object_no_offset #NF_BLACKBOARD at 0.0 0.0 0.0 store_to 27@ |
| Command Name | CREATE_OBJECT_NO_OFFSET |
| Vice City | |
| sascm.ini | 029b=5,%5d% = init_object %1o% at %2d% %3d% %4d% |
| Example | 029B: $Arena_door_1 = init_object #DTN_STADDOORA at -1109.615 1330.097 20.372 |
| Command Name | CREATE_OBJECT_NO_OFFSET |
| GTA III | |
| gtascm.ini | 029b=5,%5d% = init_object %1o% at %2d% %3d% %4d% |
| Example | 029B: $PLAYER_DOOR = init_object #PLAYERSDOOR at 890.875 -307.6874 8.75 |
| Command Name | CREATE_OBJECT_NO_OFFSET |

