Opcode Database

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GTAG - Modding - Opcode Database - 02EE

Opcode Database

02EE

DescriptionReturns true if the projectile is in the specified area.
Parameters (v2)1) X Coord (Float) (FLOAT)
2) Y Coord (Float) (FLOAT)
3) Z Coord (Float) (FLOAT)
4) X Coord (Float) (FLOAT)
5) Y Coord (Float) (FLOAT)
6) Z Coord (Float) (FLOAT)
Gamessa vc iii
CategoryConditional
Command Name (IV)IS_PROJECTILE_IN_AREA
San Andreas
sascm.ini02EE=6, is_projectile_in_area %1d% %2d% %3d% to %4d% %5d% %6d%
Example02EE: is_projectile_in_area 289@ 291@ 293@ to 290@ 292@ 294@
Command NameIS_PROJECTILE_IN_AREA
Vice City
sascm.ini02ee=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; never used in VC
Example
Command NameIS_PROJECTILE_IN_AREA
GTA III
gtascm.ini02ee=6,projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d%
Example
Command NameIS_PROJECTILE_IN_AREA

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