GTAG - Modding - Opcode Database - 02EE
Opcode Database
02EE
| Description | Returns true if the projectile is in the specified area. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) X Coord (Float) (FLOAT) 5) Y Coord (Float) (FLOAT) 6) Z Coord (Float) (FLOAT) |
| Games | |
| Category | Conditional |
| Command Name (IV) | IS_PROJECTILE_IN_AREA |
| San Andreas | |
| sascm.ini | 02EE=6, is_projectile_in_area %1d% %2d% %3d% to %4d% %5d% %6d% |
| Example | 02EE: is_projectile_in_area 289@ 291@ 293@ to 290@ 292@ 294@ |
| Command Name | IS_PROJECTILE_IN_AREA |
| Vice City | |
| sascm.ini | 02ee=6, projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% ;; never used in VC |
| Example | |
| Command Name | IS_PROJECTILE_IN_AREA |
| GTA III | |
| gtascm.ini | 02ee=6,projectile_in_cube %1d% %2d% %3d% %4d% %5d% %6d% |
| Example | |
| Command Name | IS_PROJECTILE_IN_AREA |

