GTAG - Modding - Opcode Database - 0363
Opcode Database
0363
| Description | Sets the visibility of the object closest to the specified coordinates, matching the specified model. |
|---|---|
| Parameters (v2) | 1) X Coord (Float) (FLOAT) 2) Y Coord (Float) (FLOAT) 3) Z Coord (Float) (FLOAT) 4) Radius (Float) (FLOAT) 5) Model (Integer) (MODEL) 6) Boolean (1 or 0) (INT) |
| Games | |
| Category | Creation, Object |
| Command Name (IV) | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE |
| San Andreas | |
| sascm.ini | 0363=6,set_visibility_of_closest_object_of_type %1d% %2d% %3d% radius %4d% model %5o% visibility %6d% |
| Example | 0363: set_visibility_of_closest_object_of_type -2166.86 -236.5 40.86 radius 40.0 model #CRACKFACT_SFS visibility 1 |
| Command Name | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE |
| Vice City | |
| sascm.ini | 0363=6,toggle_model_render_at %1d% %2d% %3d% radius %4d% object %5o% %6d% |
| Example | 0363: toggle_model_render_at 231.4 -1277.7 19.0 radius 50.0 object #MOB_MOBROOM2 1 |
| Command Name | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE |
| GTA III | |
| gtascm.ini | 0363=6,toggle_model_render_at %1d% %2d% %3d% radius %4d% object %5o% %6d% |
| Example | 0363: toggle_model_render_at 1027.25 -933.7499 15.0 radius 50.0 object #INDHELIX_BARRIER 0 |
| Command Name | SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE |

